Normally, I would just continue the thread started by @poison_mara, but with her consultation, I decided it would be better to begin each month with a fresh slate.
I will begin with my work for the month:
Project – “Make a Vertical Slice Demo”
This past month (May) I began working on a demo to showcase a game I am attempting to design, develop and write.
The specific goal of this demo is to introduce the story, systems and mechanics of the game (showing a vertical slice of the game) to an alpha-group of testers. So it’s much more restricted than the real thing will be.
The next goal is to release a more comprehensive test demo that will be explicitly for bug-hunting and similar activities seen in a WiP thread.
I also have a list of features I plan to implement - fighting feature creep will be a major point-of-emphasis once I hit this phase.
June Totals (as of 6-4):
- 110,000 + words w/o code.
Please share your June writing efforts!