While not the thread, I’m choosing to here as these threads were a… home for me that Eiwynn made for us, so I just want to say Rest in Peace to a brilliant, warm, welcoming mind that absolutely drove me to push further, made my experience with CoG a phenomenal one, and helped reignite my drive and creative passions.
On a different note, I’ve found a way to get around what I viewed as a critical roadblock for Once in a Lifetime. I plan to test an implementation of it shortly, but my theory is this:
With Once in a Lifetime, I want people to have multiple ‘saves’. This isn’t really possible within the typical architecture of ChoiceScript, but Checkpoints paved a path for at least a singular save.
Then I began thinking one night…
What if I created a System Menu within an existing save?
It’d live outside of the Stats Page, and would allow me potentially inject multiple saves using Checkpoint Slots. In theory, I could trigger a save_checkpoint to save where you are when you wanted a ‘new’ game of sorts accessed through the System Menu to save your current progress into a checkpoint slot. This would return you to the start of the game, and simply by triggering the restoral of the previous checkpoint, you would be able to reverse the reversal, sending you ‘forward in time’ back to the save selected.
This is all wildly theoretical as I need to test it, but I plan to do so over the coming days. If possible, this would be a gamechanger for me as it’d open multiple save slots up. Yes… it’d be a form of jerry-rigging the system, but nonetheless would open up possibilities. Further, if successful, I’ll gladly post the theory and execution process through a separate thread that could then open up multiple different playthroughs from being accessible for people that want to run different playthroughs in their games.
Anyways. I’m testing this theory in the coming week, and I’m really hoping that it’s possible.
Have a Happy New Year!
EDIT: I should rephrase to say different lifetimes. Completely different playthroughs would be possible through this theory.