Invoker (WIP) - Updated on 01/31/21

@phyllistate Speaking as someone who has genderlocked romances in my game, I just thought I’d give you the heads up and say that coding non-genderlocked romances (i.e., romances open to everyone) is actually easier than coding genderlocked romances. If you’re doing it anything like the way I’m doing it, you essentially have to check the player-character’s gender every time you write a romance scene, and oftentimes, you also have to write different scenarios based on it, too.

When you do it without the genderlock, it’s actually simpler to code romances, because you don’t have to check for those types of variables each time. :slight_smile: I just thought I’d let you know! I’m not insisting that you do it any particular way, as it’s your game and you should write it the way you want to. As @CorvusWitchcraft said, I’d consider seriously considering it, as romance availability does impact player interest—but don’t force or pressure yourself purely for popularity’s sake!

Last thing: you can reply to multiple comments in one post by highlighting the text you want to respond to. :smiley: Good luck with your game!

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