Oh I understood what you mean when you said we would be the conscience more than the character. I just meant that CoG have a pretty big lgbta community so being forced to be straight would dedinitly make a fee peoples unsatisfied but O completely understand on the gender part.
Sword of infinity is gender locked and still an amazing game just like the WIP genevrievre
I think your other project has an interesting concept.
Definitely not more than your concept in this thread. I’d say analyse how other games manage to tackle that though. Is there a specific reason your protagonist needs to be male? Is there a reason they need to be straight? Is there just the one romance option, who is a set character?
There’s a few tricks and techniques in the official games that stop quite so much branching, and allow you to use your words more efficiently. Which isn’t to say there’s not branches, and not significant choices, but it’s knowing where to put them sometimes.
Yeah the if problem’s because it’s more of an issue if the code doesn’t do that. You’re going to need to reword it I think. There’s probably some other topics on the forum about it.
@Fiogan Thanks for the reply about the choicescript *if problem. I can certainly rework the sentences like you suggested, but it’s just been bugging me is all, really. And yeah, it would.
@FairyGodfeather I’m sorry if I’m cutting this short and it’s not my intent to be rude. I simply don’t want to discuss the project much at the moment, or at least in this thread. I don’t want to get dragged into a discussion about gender etc. either. I can only say I have my reasons for the choices I’ve made and I ask that people potentially trust me. Or, if I do ever share it, at least wait till it’s been looked at. Granted, I will make it clear I have no plans to change it, so . . . though other feedback is definitely welcome.
What I can say though is that there’ll likely be 3 - 4 romance options. With it being told from the first-person perspective, a character change would quite possibly require a narrative voice change as well, to say the least.
Anyway, I’m fine with people not liking the project. Sales would be nice, but . . . what’s most important to me is I write it because I think it’s one of the odd times I have something worth telling.
@cyanide I’ve heard of and glanced at Guinevere briefly. I should really give it a proper read. I’m glad you understand. It’s simply a case of not every story being for everyone, and every story requiring different things. If I don’t get as many sales as I could, then I don’t.
No way to get rid of it. Nor the (to me) more annoying issue at the beginning of a sentence, where you have to duplicate whole words rather than just punctuation:
*if yes
"Yes! Roger
*if not(yes)
"Roger
wants to join the quest."
But if ChoiceScript didn’t autospace at the end of a line, it would be even more work and annoyance to get the punctuation right… so I’m ultimately happy with the choice they’ve made.
Yeah, the duplication is what I wanted to avoid. I’m going to be reworking the other project heavily, I think, anyway as I’m going through the editing pass. So, it’s not going to be much trouble to rework the sentences. Also, I’m kicking myself for not noticing that double speech mark in the example I posted.
On that note, it might be best to consider the topic closed. I’m keeping the project the topic is about on the backburner, however.