Currently, I’m working on a project that is rather ambitious. It’s at the start of the project, so I haven’t put a lot of work into it yet. With it being ambitious, I want to make sure I’m not wasting my time, especially when coupled with the dropbox changes coming up.
So, the project . . .
I often hear people say ‘choices don’t matter’. I want to try to rectify that, by giving something akin to a pnp system where you can freely wander a city/world, with a complete rpg system designed (so basically, a text-based rpg). There should be a lot of reactivity, with the players basically forming their own story. So, at the start, the story might not be present and will only be uncovered as you go. Basically, I’m thinking of (with the default backgrounds, and I may add more) just having the player/reader arrive at a city and then saying ‘try to survive/live out your life’. As you go, you’ll uncover event chains etc. and get to know people, thus providing the story, with options and happenings governed by previous choices and time passing.
I don’t know if this is making sense, plus I ramble and I’ve not got all the kinks worked out yet, but think of something like Fallen London in terms of structure where you have hubs. Only the stories aren’t short. They’re fully represented. Granted, I haven’t played Fallen London much, but I find it harder to get into than it should be due to the short snippets of text. If it’s not making sense anyway, I don’t mind answering questions (I’ll make every effort to be as concise and clear as possible).
Now, I’m under no illusions about this project. And yes, people will likely advise me not to attempt it. It is, afterall, a project best suited for multiple people, given the sheer workload involved (I’m luckily out of work and have a lot of free time on my what will be sore hands). However, if I can pull it off, I am right in thinking there’s at least some interest? While I am doing it partly to share and for my own enjoyment, I also need an income. It has the benefit of being the type of project I can infinitely expand with in-app purchases, offering things such as new backgrounds, areas, stories etc. (which would of course be hefty updates) and there would always be room for free updates as well (provided CoG wouldn’t charge for that sort of thing, given that there may be costs for uploading patches. I know there is for console games anyway anyway)…
If there is no interest though, I’ll return to the less ambitious story in terms of workload.
Edit: Also, I forgot. I have a choicescript question:
When using *if statements, is there any way to stop there being spaces between punctuation and such? As an example:
“I want to go,” said Jim
*if something = true
,
taking his eyes off the road.
Sorry, I don’t know how to do the choicescript formatting here, but normally, there would be a space between Jim and the comma from the *if statement. It’s a bit annoying, as I want my work to be correct, but instead of copying chunks of text for multiple *if statements, it gives a more accurate representation of the word count if anyone knows how to fix it so there’s no space.


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