I enjoyed the blog post that @dfabgmail posted.
But I was curious about something–some of the examples of good choices were such things as
“Walking around downtown where everyone can see us. Alison’s shy, so she might not like it, but I want to see and be seen.”
During the final revision phase of my game, I was told to cut the wording of my choices down to some number of characters–I forget the number–but it was shorter than this example choice. I believe there is an issue with the amount of characters that look OK onscreen on some devices. I think @jasonstevanhill may have recommended that to me, but I’m not sure.
It was painful to have to trim out wording in the choices, and this blog entry makes a compelling case for longer choice text, anyhow.
Any insight into the technical side of this issue?