Hmm, thanks for the thoughts, everyone! One thing I probably should have mentioned is that my WIP is more of an adventure game and less of a choice-driven story, so the protagonist’s personality really isn’t a factor for the majority of it. Most of the choices are about picking up items and going through doors.
So far, I think there’s only one instance where I have a personality-related choice.
@Alvern and anyone else who was wondering, my WIP is “The Mansion”: The Mansion (WIP)