Hi! I’m working on a ChoiceScript game and I’ve run across a problem. In the beginning of the game, players have the option to help a stray dog. Doing so will have an impact on the game later in the story, but in the mean time life will continue on as usual. How do I “store” that decision away so I can implement it later?
Sorry if this isn’t clear, I’m not sure exactly how to explain it.
in my opinion, you could create a variable like “*create saveddog “Unknown”” and then change it to “yes” or “no”. that would allow you to move on without it affecting the rest of the game.
It would be easier to save it as a boolean, i.e. *create savedog false, and then change it to *set savedog true when necessary. That way you can test its value using *if savedog and *if not(savedog).