I'm Sorry, But I Think We Should See Other People - ROs You Hate

In a vacuum, this snippet tells me next to nothing. Without the context of what is making whoever this character is shy, the following statement of “I didn’t know making you blush was possible” holds little weight. Stammering and trying to hide your face while blushing, though, are very common trademarks of what my roommate likes to call “anime shyness,” which is often done over the top on purpose and doesn’t really capture what it feels like to actually be shy.

For example, if anybody in this thread met me in real life, I’m not going to be the one to speak to you first, and if you do approach me and try to strike up a conversation, I’m not gonna have much to say because I’ll be busy wondering who you are, why you came looking for me, and where the nearest way out of this situation might be. I have a habit of trying to keep my presence to a minimum, and I’m typically out in public with my roommate or a couple friends from school, so if any of them give me an opening to back out of the conversation and “turn invisible,” I’m taking it.

That’s what shyness looks like for me. I don’t stammer and blush up a storm, I just try not to be seen in the first place. (Of course, I’m also on record as being aro/ace, and have mentioned in the past that any attempts at flirting with me tend to fall flat because I either don’t recognize, or respond, to them, so we wouldn’t be having romantic talks in the first place.)

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This is what I have so far, def needs more context but here you go!

“Please don’t talk to me.” ${pro1} inches closer to the window.
You inch away, but in the corner of your eye, you notice them looking back at you. But trying to be more subtle, you smile to yourself.

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My MC didn’t romance him per se. I was like wow, you’re a sleazeball, but honestly if this is going to go down it’s gonna go down on my terms so I just went for it. And then refused to see any actual romance option because it felt too weird to be doing that while my MC was secretly “going for the A.” Hedonist’s personality seems to shift in Book 2 though; and for whatever reason (character growth? His team reigning him in?) he actually does start trying to act like a responsible professor and tries to protect the kids, and I’m not sure if it’s because people just found that plotline really heinous or if he was actually doing some genuine character growth. A little from column A, a little from column B I guess. My MC was relieved to be left alone, not sure it was over yet, and still wary of starting any serious relationships as a result.

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So I just got my power restored after an El Niño-driven storm pattern rolled through California and wiped the floor with us (apparently a distant cousin of mine in the Bay Area took pictures of dudes canoeing down the street in San Francisco!), and all I was able to do in that time was barely play some of the old CoG games I’ve purchased in the past, so what better time to do another one of these RO reviews?

On the docket today is Belle-de-Nuit (French for “Beauty of the Night”), but - important to note - not its sequel story. The plot of Point du Jour (French for “Dawn,” more or less; the literal translation is “point of day”) follows a reunion between the MC and their estranged brother, a tragic death of a dearly beloved friend, and the ugly politicking surrounding said friend’s last will and testament; and without getting too deep into things, because I really don’t want to talk about it, I have also been estranged from my family, suffered the passing of a much beloved friend, and am currently embroiled in the ugly politicking of said friend’s last will and testament, so Point du Jour hits just a tad too close to home for me right now.

Please refrain from offering sympathies or asking for details. I appreciate the thought, I really do, but this drama has been so exhausting and emotionally draining, at this point I just want it to be done and over with so I can fucking move on with my life.

Besides that, the main villain of Point du Jour is an utterly detestable little cockroach who’s hellbent on challenging his late uncle’s will (primarily because he isn’t even mentioned in it and therefore stands to gain none of his uncle’s wealth or affects), and in what I would consider a minor black eye against the story, you have to deal with him practically every other paragraph. Only so much of that I can put up with before I have to set the story aside for my mental health.

Anyhow!

The story of Belle-de-Nuit follows you, a contracted bodyguard of the titular Parisian brothel. At an indeterminate point in your past, you ran away from your well-to-do home and found your way into the Belle-de-Nuit’s halls in search of more personal freedom than your stuffy noble life permitted you. This being the age of dueling throughout much of Europe, you are, of course, an ace fencer in your own right, which you quickly demonstrate against some uppity goon named Marcel who called for a duel after feeling that one of the working girls slighted him and stole from his purse (as she rather aptly puts it, he paid for the services offered by the brothel, so it can’t really be called “theft” at that point, but he won’t hear a word of it). In short order, you trounce Marcel’s clown-looking ass and have him and his cronies scampering off, but no sooner does that duel end than-

-yes, thank you.

You are approached by a man identifying himself as Sebastian Lopez de la Rúa, a Spanish fencer come in search of a good time, by which we mean a sword fight. Your duel with Martel has put a target on your own back, and Sebastian refuses to let you off easy, so with little other option, you face him in battle.

It goes a bit like this:

After he’s done shitcanning you, Sebastian takes some time to gloat about his victory, which - in some manner or another - you choose to contest, and Sebastian agrees to a rematch at an indeterminate point in the future (spoiler alert: the end of the story), then swaggers off into the night like the smug little bastard he is.

And so begins the tale of you doing a Rocky training montage to (hopefully) get revengeance revenge for your defeat.

…Well, actually, you spend a lot more time running errands for the brothel, but I imagine there’s a training montage in there somewhere that just doesn’t get mentioned.

Belle-de-Nuit locks you into a strict female role, and you have three ROs to choose from. Of your three romance options, one is female, one is male, and the third is gender-customizable (surprise! I set her to female), and though one may think that an early HC would lock you into romance, you can actually finagle your way out of it and go the whole game solo if you choose. Likewise, while there is sex (which I didn’t read), you have a certain amount of power to set boundaries and make the relationships more platonic in nature instead, if you prefer. I should note that this is the second (and also third, thanks to Point du Jour) HC story by Rebecca Zahabi, the author of Never Date Werewolves, so if you were thinking that setup sounded familiar, there you go.

The three ROs, in order of appearance, are as follows:

Amaryllis: One of the veteran working girls of the Belle-de-Nuit brothel, and one of your dearest friends (the relationship is frequently described as you two being like sisters), you start the game by partaking in a duel for Amaryllis’ honor after Marcel accuses her of slighting and stealing from him. Amaryllis, possessing an incredibly sharp tongue, wastes no time in lambasting his manhood, which only really pisses him off worse, but she gets a kick out of it. Amaryllis is arguably your biggest cheerleader, as she’s always front and center to cheer you on in your duels, and is an ardent lover of books, happily squirreling away whatever doorstopper novels she can to page through on a rainy day. She’s also friends with a kindly, blind old librarian named Armand (whose passing and last will and testament are the tragic focal points of Point du Jour), whom she frequently visits and tends to, keeping a fireplace lit for him at night, brewing coffee for him, and reading at his bedside. Though she never admits to him that she’s a lady of the night, the narrative hints at multiple points that Armand could very well know already, and simply doesn’t care because she’s always so nice to him. Amaryllis is openly flirtatious and teasing, and is more than willing to jump your bones if you give her the opportunity; but, ever the professional, the second you draw a line in the sand, she will immediately back off and never attempt to press the matter again unless you specifically bring it up. She’s strong-willed and unafraid to fight for what she holds dear… not, uh, not like how you fight for it, that’s kind of illegal for her to do. But you get what I mean.

Also, she loves cats, and will become roughly the consistency of a marshmallow in a s’more if you bring her a kitten. You can adopt a kitten, by the way.

I don’t outwardly have anything against Amaryllis. She’s perfectly fine, as far as her character goes. But as is tragically my way whenever I read these kinds of stories, the RO who seems the most likely to be the “canon” pairing immediately gets benched by me, because I detest being told who I’m supposed to be interested in, even if the story never actually crosses that line. At no point in time does the story imply that I’m supposed to romance Amaryllis because I work at a brothel - she’s simply one of three options on the table. The game hypes her up about as much as it does the other two - but given that two of three ROs are employees of that same brothel, and I work there, and I’m around Amaryllis the most throughout the story, my brain found a way to make that logic leap regardless.

Sebastian Lopez de la Rúa: The guy what gives you a free ticket to Pain City, USA (er… France) at the start of the game. Smug, foppish and openly disrespectful of people who don’t bow to the Spanish crown (you have the option to determine your country of origin, and he can, and will, find a way to insult you for it - particularly if you’re pureblooded French, English, or Moorish by birth), Sebastian unfortunately possesses the skill with a blade to back up his fat mouth, and his sole reason for challenging you was because he was bored and looking for an opponent to give him a good time, and you were the unlucky sod who caught his eye. After rudely shattering your rapier and having the gall to claim victory based on that alone, you call Sebastian out, challenge him to a rematch, and spend the rest of the story trying to build up the skill enough to trash him back. Making matters worse is that Sebastian happens to be the bodyguard of the wealthy patron the Madame of the Belle-de-Nuit is trying to coerce into investing into the business, so whether you like it or not, you’re going to have to deal with Sebastian in order to get Monsieur Denjeux on board. And make no mistake, Sebastian will gleefully antagonize you every step of the way, like the mouthy prick he is.

The game would very much like for me to perceive Sebastian as a Love-To-Hate-Him rival character, but there’s no love here. I just hate him, period. For starters, yet again, we have the ever-loathsome Rivals-To-Lovers trope on full display, which pretty much consigns Sebastian to the bench on its own. However, as I noted in a previous post in this thread (you don’t have to scroll up too far to find it), I also consider Sebastian to be an exhausting person to be around anyhow. His constant egotism, the endless stream of shitty remarks he makes to you, his penchant for showing up and “helping” you when you don’t need it (and then he gets offended if you tell him as much, what a tool), and his insistence on talking down his nose about the country your MC lives in bump him out of being a Love-To-Hate character and put him squarely in the Douchebag Corner for me. Particularly offensive, to me at least, is that he then has the nerve to turn around and act like some kind of honorable mentor figure if you chat him up in disguise (Yeah, uh, you have to disguise yourself as a working girl and schmooze him up at one point).

He also has a “Respect” meter that you’re supposed to want to try and boost up as much as possible. I don’t care if he respects me or not, he’s a punk bitch and can go to hell.

I suppose if I have to give Sebastian anything, he does buy you a new sword for your rematch, will also step up and fight for the working girls if need be (though in his case, it’s due to some tired old faux-chivalrous tripe about how men should protect women, nevermind that you’re a woman and do just fine protecting yourself and your charges), and in Point du Jour, the main villain is so much worse of a shitstain that Sebastian looks downright tame by comparison.

You can’t really call Sebastian a “villain” RO, but he’s definitely not your buddy, either. Unless you go out of your way to make him so, which… yeah, that would require me to not think that he sucks ass, so that’s not happening.

Lou (a.k.a. Camille Denjeux): The shy bartender of the Belle-de-Nuit, and future carriage driver for Monsieur Denjeux in Point du Jour, who may or may not have eyes for you. Lou is the gender-customizable RO, which of course means she’s female in my run. Lou’s story is tragic in nature - she was the victim of a shipwreck which claimed the lives of her parents (or so she thinks) and left her stranded on her own, with nowhere to go. For a time, Lou was picked up by one roaming group or another, never settling down anywhere for long and never staying with the same family forever, before she finally found her way to Paris and the Belle-de-Nuit. She has fond memories of her time on the road, and enjoys collecting games and curios, such as a fuddling cup that she attempts to challenge you with - you can figure out the trick and avoid dunking on yourself, which makes her happy. She likes to lie on the roof and look out at the stars at night, and though she’s not Christian, she’ll still pray to whatever god will hear her, simply because it brings her peace of mind.

So, you might’ve noticed those spoiler tags. She’s reluctant to speak of it, but if you get your relationship up enough with Lou, you’ll gradually learn about the circumstances of her arrival at the Belle-de-Nuit. A keen eye may note that, according to her explanation of things, she doesn’t actually know for certain that her parents are gone, and that Monsieur Denjeux seems to be in the throes of depression. In fact, he came to Paris from Provence looking for someone, in the vain hope that he might yet find them alive and well. It takes until the end of the story, but you can eventually unravel the truth - Lou is Camille Denjeux, the long-lost daughter of Monsieur Denjeux who, along with his wife, was lost at sea in a shipwreck and presumed dead. Madame Denjeux, sadly, is gone, but if you have a high enough relationship with Lou, and have worked enough of Monsieur Denjeux’s side of the story out of him, you can put the pieces together and reunite them as father and daughter, and in so doing, firmly secure Monsieur Denjeux’s aid for the Belle-de-Nuit.

I can’t say I was very successful with Lou’s plot thread, given that I went no-romance in this game. Again, I have nothing against Lou, and in this case she doesn’t even have the dark cloud of “canon RO” hanging over her head that Amaryllis also-doesn’t-but-my-brain-disagrees. I was simply trying to see how far I could push a no-romance run in this game, and uh, it turns out you can avoid it entirely, sooo, sorry Lou. You don’t need to do romance to complete her plot thread, but I didn’t know that at the time.

Overall, Belle-de-Nuit is quick and relatively painless, and the ROs are… I mean, they have depth, but I wouldn’t call them deep, you know? There’s all of six chapters to cram as much characterization into them as possible, and the consequences of that show - for as good as the author did, things can still come off as a little bit cardboard, even if you travel as far down each RO’s respective rabbit hole as possible. Perhaps that’s what provoked the writing of Point du Jour, so that they could be fleshed out better? I can’t claim to know one way or another, I had to step away from that story.

If you find yourself in my situation, blacked out due to a horrible storm knocking every possible tree over onto every possible power line (and would you believe I wasn’t in the line of fire for that storm? That was just what happened on the fringes!), it’s a good way to kill some time. If your internet is as crappy without Wi-Fi as mine is, it’ll take you about the full length of the blackout to read anyhow.

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It’s interesting to me that you felt Amaryllis was the ‘canon’ love interest, or closest thing to it. When I played I felt like I was ‘supposed’ to romance Sebastian.

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Yeah, I dunno, for some reason my brain did the math like:

“First RO met + two of three ROs work in the same business + close friend and confidant + narrative never misses the chance to talk up her looks + flirty as hell = aw shit.”

But again, you could apply that formula to pretty much all of them and get the same result, so there’s really no good excuse for how I landed on Amaryllis of all people.

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Hamish from the Sherlock Holmes IF. He’s a very stinky doodoohead who voted against 1833 Factory Act (which limited child labour in British factories).

He also has the gall to turn very snotty if you don’t let him bore you with teatalk for hours… I don’t have that much tiiime Hammy, let me get back to my job of pretending to work.

Worst RO 0/10.

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This is more of an RO type than a specific RO, but I dislike characters who are flirty right off the bat. Like, their whole personality is made out to be sexual innuendos and flirting. An example would be Daisy/Dandy from Evertree Saga. I didn’t dislike them, but this is just that particular sort of character I never go for in games.

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What, really?

This is probably just me failing to gel with the premise but literally every RO from Paths to Greatness because they all love and/or support the totalitarian regime that saw MCs village wiped out and MC conscripted to work for said empire.

Like, don’t know why Fabricia’s out here doing the surprised Pikachu face that I don’t like my family and home being destroyed, that seems like a pretty sensible reaction to me!

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It’s about that time again!

That time where Zyri gives backwards opinions on ROs with all the blind confidence of an absolute moron!

But enough about me - ya like jazz?

This time around, I read Jazz Age, by Nicola R. White, the very first entry in the Heart’s Choice catalogue - and this time, I actually bothered to look at the date before sticking my foot in my mouth: December 2, 2019. Heart’s Choice is five years old. Barely feels like it, huh?

In truth, I had actually read Dawnfall first, but I was left with such a sour taste in my mouth afterwards that I decided not to make a post about it - at least, not here. I might do a big ol’ Google Doc and then link it later for anybody who feels like reading it. I don’t believe I can talk about the ROs in Dawnfall without also discussing the problems with the rest of the story, and honestly, I found all the ROs to be absolutely insufferable anyhow.

Jazz Age takes place in the Roarin’ Twenties (the… 1920s, not the… not the current decade), the period where America was living it up, blissfully unaware of a Great Depression and two World Wars lurking just around the corner - that would be because we were distracted by a more immediate issue: Prohibition.

For anybody not familiar with American history, here’s the broad strokes: Starting from the 19th century, Pietistic Protestants attempted to ban trade in alcoholic drinks, in an effort to combat corruption and heal the damage that alcohol did to people’s bodies, minds and souls, as well as the damage that those people did to their families, friends and associates. The movement gained ground quickly, becoming a hotbed of debate, and it wasn’t long before progressive politicians (what was seen as “progressive” at the time, I mean), the grassroots Woman’s Christian Temperance Union, and the Anti-Saloon League all made a hard push to get Washington, D.C. to make Prohibition official - which they did.

And there was much despairing.

This saw the rise of two things: mobsters and speakeasies. Oh, don’t get me wrong, the mafia was a thing long before Prohibition started, but many historians agree that the 19th century is when it officially emerged specifically in America. Fun(?) fact, my own home state of California is one of the stomping grounds of the Gambino Family, one of the big five mob families of America (aptly named The Five Families). They mainly hang out in Los Angeles… because, like, come on, it’s Los Angeles, of course there’s gonna be a mafia down there.

Speakeasies, on the other hand, were secret bars and clubs that were often disguised by otherwise upstanding business fronts (because who would expect Thomas the Toy Maker to have a gentleman’s club in the basement of his toy shop?), and typically needed a password to gain entry - and that password was carefully protected and only given out if you were trusted enough, or if whoever gave it to you figured you were a safe bet to gamble on, or if law enforcement collared one of the boys who had the password and forced them to surrender the code so that they could raid the joint. It goes without saying that the password changed frequently.

It was a pretty keen system they had worked out: The mobsters controlled the booze, the speakeasies sold that booze to customers who were desperate for a beer after a hard day at work, the owner of the speakeasy gave the mob their cut and invested whatever was left into keeping their business safe (likely with help from the mob, you know, that classic “protection racket” of theirs - “give us your money, and maybe we won’t sell you up the river to the feds or Molotov your bar and gun down your staff, how’s that for a deal?”) and greasing palms as need be to sweep the issue under the rug where Johnny Lawman couldn’t see it - after all, the FBI had become the top wardogs in the battle to keep America “dry and pure.”

Spoiler alert: They failed. Prohibition eventually got repealed, and now there’s a bar on every street corner, even in the most podunk locales. The mob is quieter these days, but is absolutely still up and kicking. GG, fellas, better luck next time.

Now, of course, this is all much, much more complicated than I’m making it out to be, but I’m really the wrong person to get into the deep, nitty-gritty details of that decade-and-some-change, and really, you only need to know the broad strokes in order to be prepared for this story. Hell, I didn’t even really need to tell you that bit about the mob, the most they get is vaguely referenced, and that’s only if you stumble across that conversation thread.

Speaking of which:

The story of Jazz Age centers on you, a farm kid from Greendale, Ohio, come to New York City to seek your fortunes as an actor (or actress!) on Broadway. You’ve no sooner stepped off the train, however, before you bump into Antoinette Vandenburg, a socialite/street rat/flapper (player’s choice) from a well-to-do family who got disowned by her parents for refusing to get with the program and is now parading the family name around to hopefully kill them with a heart attack when they hear news of their delinquent daughter schmoozing it up with people they would sooner hang than ever be caught associating with out in public.

Toni is quick to latch on to you as your new best friend, ostensibly to help show you the ropes so that New York City doesn’t eat you alive… and then she gets you wrapped up in working for a speakeasy. On purpose. With the excuse of, “what’s life without a bit of danger?” (An excuse she’s quick to fall back on for all her morally and legally dubious decisions throughout the story.)

That very same night, as you’re just starting your new job working in the speakeasy, the FBI launch a raid, and the agent heading the offensive hauls you in for questioning. One way or another, you get out of it, but he makes it very painfully clear that he’s going to be keeping an eye on you. To make matters worse, he and your boss have a sordid history with one another, so you have the tension of two opposing forces bearing down on you, demanding your loyalty.

And that’s before we get into the nightmare that is auditioning for Broadway!

So, the premise of the story sounds pretty damn interesting, and I admit, I had high hopes for Jazz Age going in… which ultimately may have been a bit too high, for what ended up being the result: a lukewarm tale that really only barely scrapes the surface of the mess that was Prohibition Era America, and the romance element feels like it doesn’t have any place being there (A quote from late in the story: "Your head aches. You came to New York to become a star but you don’t have a role on Broadway, the actors’ union is on the ropes, and [the speakeasy] is on the verge of being shut down by the feds. On top of it all, your mother is about to lose the family farm and your love life is a mess. " I’m… sorry? That’s “on top of it all?” Why is my love life even included on this list? I feel like I’ve got some bigger priorities to be worrying about than who I am or am not taking to bed, right now).

Not to put too fine a point on it, but depending on your choices, you could end up at a pro-union protest, and a gang of union busters show up to put the protesters’ teeth to the curb… and you can resolve it without bloodshed in maybe one or two not even really difficult skill checks. And the “union busters” are just some two-bit thugs who got paid to scare people, they weren’t even the Pinkertons, proper. Keep in mind, the director who hired these thugs supposedly has the Rockefellers, Carnegies, and Vanderbilts in his corner, so it’s not like he was hard up for cash.

But we’re not here to discuss how Jazz Age is or is not a letdown in terms of its setting and plot, according to me or anybody else. We’re here to discuss the ROs.

You get your choice of two ROs to pick from, one male, the other female; and because this is a story set in 1920s America, there’s no talk about being nonbinary, transgender, asexual, or anything like that. The LGBTQ spectrum may as well not exist. Hell, the fact that you can be a gay man, a lesbian woman, or in a bisexual polygamous union, is already extremely out there for Prohibition Era America. One of the ROs isn’t even white! We’re breaking all the rules!

Lila Johnson: Upon your arrival in New York, you quickly find that it’s an expensive town to live in - $10 might be a laughable sum to pay for rent these days, but back then, that was a person’s life savings. Well, Toni, being a pal of legally and morally dubious means, introduces you to Miss Lila Johnson, a hairdresser in Harlem, who offers to board you in the apartment above her salon for a mere $7 per month (she can even be talked down as far as $6!), with one small caveat: You have to work at her speakeasy out the back, Lila’s Place.

Thanks, Toni.

Whether you like it or not, you’re not gonna find a better deal anywhere in New York, so you accept what Lila puts on the table without much complaint. For my part, I was playing a character who was very much part of the problem - religiously opposed to alcohol consumption of any stripe, and thought unions were a bad idea that would screw up her chances on Broadway - so my MC was immediately not okay with her situation, a fact that should have put her at odds with Lila in a life-threatening way many times, but there would always be some excuse or another that prevented Lila from even threatening to throw the MC out. Which is funny, because there are several points where Lila can threaten to ruin you if you cross her (even funnier is that I avoided all of them by simply never talking to Lila in the first place), so the vibe I wound up getting was that she was just a toothless bag of hot air.

Anyhow, Lila claims to be one of the speakeasy owners who isn’t out trying to flout the law, she just thinks the laws, as they are, put too much restriction on the common man, who likewise isn’t out to break any laws and just wants to have a beer and unwind at the end of a work day. There’s a couple of immediate problems with this: for starters, her bar has gambling and prostitution, and at one point, Lila can vaguely suggest that she’s being hustled by the mob, which is why she refuses to cooperate with law enforcement (because nobody wants their knees broke, y’know?).

Another more serious issue is that when her bar gets raided, she immediately concocts a plan to get back at the FBI agent who led the raid by purposely feeding him fake intelligence so that he’ll lose all standing with the agency and be run out of town. Nevermind that this same agent tries for the entire story to avoid shutting down Lila’s Place in exchange for some juicier intel that he can use to get his bosses off Lila’s back, because the whole reason her bar is even being targeted is due to politicking behind closed doors rather than her doing anything horribly wrong, and he tells her so.

Oh yeah, and since you get arrested as part of that raid, this is the first possible instance of Lila threatening to ruin you if you try to stab her in the back - which, again, I was able to avoid by just not talking to her, and when the matter did get broached, it took one half-assed skill check to wave her off.

I assume you can tell where my thoughts lie on the matter, but I’ll just say it anyways, I found it very hard to have sympathy, or even be attracted, to Lila. Her overt attempts to flirt didn’t help, either - remember how I said the romance element of this romance game felt like it didn’t belong? Lila ended up being notorious for being livid with me for working with the FBI in one breath, and inviting me out for dinner in the next. And not even one of those “invitations you can’t refuse,” either, I turned her down and she just shrugged and went back to doing some bookkeeping paperwork and that was the end of it.

I’m sorry, Lila, did we get different scripts or something? You have valid reason to suspect my disloyalty… so you invite me to dinner? What, do you think picking up the tab will impress me enough to stop helping the FBI? I might be some farm kid from Greendale who got suckered into alcohol trafficking on my first day in the Big Apple, but I’m dumb, not shallow.

To Lila’s credit, if you get her relationship level down low enough, she’ll be decidedly less interested in trying to win your affections, and if you attempt to profess your love for her, she’ll come back with, “Uh… how about we take it slow and see where it ends up?” Which is still giving you more of a chance than you deserve if you’ve been pissing her off the whole game, but again, this was the first HC story, so a lot of the nuances present in more recent entries weren’t really a thing yet. You can safely abuse Lila’s trust from chapter one to chapter ten, and she’ll still (hesitantly) agree to a relationship with you if you choose to engage in one.

I did not. This, therefore, shut off two romance paths (the polygamy route requires you to be on good terms with both ROs, shockingly enough) and left me with one other option:

Agent John Curtis: You bump into John right away in chapter one, but you don’t realize it’s him until he reappears in chapter two… whereupon he launches a raid of Lila’s Place and has you arrested with several of the other employees. You can try and fight him on it, which is a bad idea and only serves to piss him off, but even when you’re full-on cooperating with him, it can seem like he’s being a hardass for no good reason. To be clear: He absolutely is a hardass. But as it happens, John is much more reasonable than first appearances suggest - by his own words, he’s not interested in hammering down on someone having a beer after work, and honestly would just as soon leave Lila’s Place be if it were up to him, because he’s far more interested in targeting the actual problems, unlike other Prohibition enforcers who mainly do it for the thrill. Sadly, his name is John Curtis, not John Edgar Hoover, so he has to follow his superior’s orders, and that means Lila’s Place is on the chopping block.

Furthermore, his reasons for being so zealous about his work are… honestly not terrible: Alcohol tore his family apart when his father, an otherwise good and caring man, got so drunk that he became angry and violent, and took it out on his wife and son, until Mrs. Curtis finally had enough and left. For a while, John was angry at his father, but eventually came to realize that his father was a good man, but a weak man, and when in the presence of alcohol, there was simply no helping him. So, in an effort to prevent that same nastiness from tearing another family apart, John puts his all into his work, becoming the Eliot Ness of New York (minus the spiraling descent into infamy, alcohol addiction and financial ruin, and rather than assembling a team of incorruptible super cops, John just kinda runs solo).

Oh yeah, and if you play your cards right, John can show up to that protest I mentioned earlier, either with nothing but his own sheer badassery, or with a team of gun-toting agents of the take-no-shit variety. It makes breaking the impending riot up much easier, and makes much more sense than you just… magically talking it down on your own.

Fun fact: I have a distant cousin who works in law enforcement, and on a lark, I called her up and pitched John’s character bio to her. And I quote:

Cousin: “This sounds like the kind of character my DM would bitch at me for bringing to the table.”

(She also has a DnD group she hangs with on her days off. She constantly makes Paladins and Fighters who are, as I previously said, super cops, to the point where even the actual law enforcers of the setting are all, “bro, can you chill?” I understand that it’s become an in-joke with them at this point.)

The romance feeling out of place rears its ugly head again with John, who, if you have a good enough relationship with him at any point in the story, will try multiple times, at multiple bad times, to express his feelings to you. I had one incident happen when the MC’s horrible moron kid sister Fern is gallivanting around New York on her own and the MC is frantically trying to figure out where she’s gone where my MC calls John up to beg for his help, and he chooses that exact moment to try and confess his feelings to me.

BOY, CAN IT WAIT?! WE’VE GOT A DELINQUENT IDIOT ON THE LOOSE IN THE CITY, AND THIS TIME IT’S NOT ME!

Honestly though, between John and Lila, I have much less to criticize about John. I actually like his character, to begin with - he values loyalty and guts, doesn’t really appreciate the kind of person who’s willing to sell someone up the river to save their own skin, hates the fact that the job he’s trying to do for legitimate good cause is so bound up in politics and bullshit, and if you get into his romance, he turns out to be a very gentle-hearted individual… who also knows just about every sex position in the book and is more than willing to try them out if you’ve got time to spare. (As usual, I refused to have anything to do with the sex elements, but I saw that part in the code and it seared itself into my brain like a branding iron of awfulness, so now I can’t forget it.) And because I made sure to burn the bridge and then salt the remains with Lila, John was really my only option anyhow. I got a bit of a kick out of the fact that Lila still pouted when I inevitably chose John over her, even though it should have been clear beyond a shadow of doubt that she never had a snowball’s chance in hell with me.

So there you go. That’s the ROs. It feels strange to only have two people to talk about, this time around, which is probably why I wasted so much time talking about other stuff.

Like I said, for me, Jazz Age was a miss. I went in hoping for far more than what I ended up getting. John’s character was a bright spot, but as good as I found him to be, he wasn’t enough to salvage the rest of the story. At several points, it looked like the narrative was threatening to delve deeper into the Big Ol’ Oopsie that was Prohibition, but then it would wheel itself back around and go back to just grazing the surface instead. I wish somebody would take up the reins and try it again, because I truly believe there’s an untapped wealth of inspiration to be found if the right author digs into it, and I can’t say that I hate Jazz Age for putting the genre on the table… I just wish it was more than it ended up being.

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Please release the Dawnfall cut, I bought that, read it like five times and I still don’t understand some of the choices made there

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Am working on it, but it’s probably gonna be a bit, because I’m talking about the whole story and not just the ROs this time.

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I first thought it was a mistake but…yeah, you’re right, we’re probably going to have another one…

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So upon following the link and reading it again, I just realized there’s a minor anachronism in the story:

The FBI was not officially known as the Federal Bureau of Investigations until the mid 1930s, when Hoover became its first director.

Jazz Age is set in the 1920s, so it should have been the BOI (Bureau of Investigations) instead.

Ultimately the same agency, so it’s a minor research whoopsie on the author’s end that I’m not gonna rib them too hard about, since I didn’t even catch it until just now. Just thought it would be good to mention it.

Ah, gotcha. My bad, then.

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It’s not a “research whoopsie.” The author knew about the name change but decided to use the term “FBI” anyway because it’s more familiar to readers.

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While I can’t provide specific instances, my preference in romantic partners excludes individuals who exhibit characteristics falling within the categories of 1) displaying prejudice or bias, 2) excessively exuberant to the point of being overwhelming, or 3) engaging in prank-like behavior.

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I feel like thisis pretty broad and could go a lot of ways. On one hand, I also 100% would not touch a character who is a huge bigot or a casual misogynist or anything like that. But everyone in the world has biases and judgements about things and groups and ideologies, and I think exploring those can make very extremely interesting characters and settings and growth arcs. Would you feel like a character would qualify as being too biased if they were of Faction A, rivals with Faction B, and displayed polite wariness and suspicion towards members of B?

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Hey there,

Totally get where you’re coming from! It’s a fine line, right? I agree – steering clear of characters with outright bigotry or casual misogyny is a no-brainer. But, like you said, we all have our biases. Exploring those nuances can indeed create rich characters and compelling storylines.

In your scenario, having a character from Faction A with some wariness toward Faction B makes sense in the context of their rivalry. It adds depth and realism to the narrative. As long as it doesn’t veer into harmful stereotypes or unfair generalizations, it could contribute to a fascinating growth arc.

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I’m surprised that Harper from the Gray Painter hasn’t shown up here given how many people on the reddit dislikes them but many that’s just one of those forum vs reddit differences.

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