I don’t know if I’m going crazy from planning my story but the more I organise my story the more I feel like I don’t have a main plot?
The super basic premise is the player lives in a neighbourhood full of pretty sinister individuals and the goal is to remain as mentally and physically unscathed as possible. I do have like smaller routes where you learn about characters (whether by becoming close enough to have them open up to you or being really good at snooping) and build relationships with them. But my problem is I feel my story isn’t building up to a major event? Like, there’s no “big bad” to fight or mystery to solve.
For lack of a better word, I feel like my game feels pretty “sandbox” in terms of concept, which is not exactly what I want.
I have tried coming up with a major event in the story but it doesn’t quite feel like what I want. I want something that can give the player a reason to go here and there and seek out characters to interact with. Mine could fall under the horror genre, I guess, so an example of what I’m thinking of is Highlands: Deep Waters where there’s the overarching plot of the murder, and later the cult.
(Also do let me know if I’m supposed to be posting here or is there a general help thread?)