That’s a very well-thought out response, @Eiwynn! Thank you for the read.
I can see where my own perspective comes from: I see the interactive fiction we make here much more as novels than as games. In novels, terrible things can happen and we the readers naturally roll with it. We’re on the novelist’s emotional roller coaster and we don’t expect to be in control of the ride. If we don’t like it, we don’t tell the author to change what’s printed–we put the book down.
But with interactive fiction, many readers would be accustomed to having a choice or a way out. For an IF writer, even killing off a character for narrative purposes can be very difficult! And because everyone has different tolerances, sensitivities and personal experiences, writing about subjects such as abuse is extremely hard.
I think this is where we have a fundamental difference of opinion on writing. I believe that the writer has no responsibility to anyone. I believe you cannot write with a council of experts at your back any more than you can write with the morals and perspective of every reader who will look at your words. If it’s not true inside your head then its not right and its not good. Maybe its factually incorrect or outrageous, but it has to come from your head and nobody else’s.
And just as the writer has no responsibility, neither does the reader. No one has to sit down and read stuff that makes them uncomfortable. I think this mutual lack of responsibility is the best relationship to have with readers. It’s never fun to lose readers, but a writer has to be willing to. Otherwise you’re writing with fear and you aren’t going to win anyone over.
We all know that CoG places a great focus on a series of moral positions and inclusiveness, particularly for minority communities such as LGBT. I fully support this for the official label, and I think its served as a great source of exposure over the years. That and the gameplay standards that are required give you good idea of what to expect with any CoG title. That’s ideal for your primary product line.
As for Hosted Games, I would love a future where it is seen as a bookstore. There’s so many of us authors with unique styles and perspectives, each writing in all manner of genres. These titles have their own audiences, and aren’t always fit for mass appeal. It’s wild and wonderful, and if you pick up a book it might just blow your mind. Or you might take one look, find it repulsing, and put it back where it belongs.
I hope I clarified my perspective on writers and responsibility!