So I’m making a game where I want in the stats it to show the condition the character is in based on their health value.
I have in the startup
*create status “”
and in the stats page
*if Health > 9
*set status “You_are_perfectly_fine”
You are currently ${status}
Any help, I’m pretty new.
I have both the percentage and a description for mine.
In startup, I just have:
*create health 100
And in my stats screen:
*stat_chart
percent Health
*if (health <=100) and (health > 90)
Fine
*if (health <=90) and (health > 70)
Good
*if (health <=70) and (health > 50)
Okay
*if (health <=50) and (health > 30)
Danger
*if (health <=30) and (health > 10)
Grave Danger
*if health <=10
Critical
So as long as you have health set, I don’t think you need an additional variable for status, unless you’re going to show it in multiple places.
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Thanks! This is what I needed!
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