Okay so I’m currently writing a ChoiceScript game of my own, I heavily underestimated just how much work would need to be done in order to write the game the way I want to. To make matters worse, I can’t bring myself to dumb down the game just so that it becomes easier for me to continue writing.
So right now, I’m trying to write this big fight between the player’s team against some bad guys. I’m trying to provide different branches and I’ll try to sum it up here before continuing.
The context here is that a mob of enemies are attacking a village from the rear.
So at the beginning of the fight, I have laid out three different approaches, whether it be from inside the village, from the rear, or the team splits up.
So each of these approaches will lead to different scenarios. And from those scenarios, choices will be set up, where each choice will yet again lead to different scenarios.
I’d really appreciate it if anyone can give me any ideas on how to do this efficiently. I have a rough idea of how to go about which is just set up a bunch of labels and gotos but that would be quite confusing when I try to map it out in my head.