I was wondering: how can I code relationships as texts in the stats screen? I know it must be something involving if, elseif and all, but as much as I try I can’t make it work! If anyone has any example, that’d be helpful.
This is based on code from Choice of the Dragon - also found in the wiki:
*temp relation_text
*if relation = 0
*set relation_text "non-existant"
*goto chart
*elseif relation = 1
*set relation_text "acquaintance"
*goto chart
*elseif relation = 2
*set relation_text "friend"
*goto chart
*elseif relation = 3
*set relation_text "friend with benefits"
*goto chart
*elseif relation = 4
*set wound_text "lover"
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Here’s a example from my WIP; the *if ashow is something I set up so the relationship stat would not show until that character was introduced.
*if (ashow > 0)
Alexi thinks
*if (arlship < 6)
the only thing stopping him from shooting you in the back is that he doesn't want to waste the bullet.
*if ((arlship > 5) and (arlship < 9))
you should think more and talk a whole lot less.
*if ((arlship > 8) and (arlship < 12))
he doesn't quite know what to think of you yet.
*if ((arlship > 11) and (arlship < 15))
there might just be some profit in keeping you around.
*if ((arlship > 14) and (arlship < 18))
he hasn't liked a government employee this much in…well, forever.
*if (arlship > 17)
finding you was worth the minor concussion.
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