I was wondering: how can I code relationships as texts in the stats screen? I know it must be something involving if, elseif and all, but as much as I try I can’t make it work! If anyone has any example, that’d be helpful.
This is based on code from Choice of the Dragon - also found in the wiki:
*temp relation_text *if relation = 0 *set relation_text "non-existant" *goto chart *elseif relation = 1 *set relation_text "acquaintance" *goto chart *elseif relation = 2 *set relation_text "friend" *goto chart *elseif relation = 3 *set relation_text "friend with benefits" *goto chart *elseif relation = 4 *set wound_text "lover"
Here’s a example from my WIP; the *if ashow is something I set up so the relationship stat would not show until that character was introduced.
*if (ashow > 0) Alexi thinks *if (arlship < 6) the only thing stopping him from shooting you in the back is that he doesn't want to waste the bullet. *if ((arlship > 5) and (arlship < 9)) you should think more and talk a whole lot less. *if ((arlship > 8) and (arlship < 12)) he doesn't quite know what to think of you yet. *if ((arlship > 11) and (arlship < 15)) there might just be some profit in keeping you around. *if ((arlship > 14) and (arlship < 18)) he hasn't liked a government employee this much in…well, forever. *if (arlship > 17) finding you was worth the minor concussion.