How many stats in a game?

Hi everybody!

I am developing a (hopefully!) hosted game inspired by the Monkey Island and Pirates of the Caribbean franchises.

Writing the game, some questions started haunting me.

So far, I have the following stats :

6 opposed stats define the Main Character performance.

4 opposed stats define the main character relations towards npcs.

I thought tgey were enough, bu then I saw that a lot of successful games have about 20/30 different stats.

That is why I am asking : how many stats should a game have? Is my number too low? What do you suggest me to do?

Thank you in advance for your help and kindness.

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4 posts were merged into an existing topic: Character Stats–How many?: Opinions