Hi everybody!
I am developing a (hopefully!) hosted game inspired by the Monkey Island and Pirates of the Caribbean franchises.
Writing the game, some questions started haunting me.
So far, I have the following stats :
6 opposed stats define the Main Character performance.
4 opposed stats define the main character relations towards npcs.
I thought tgey were enough, bu then I saw that a lot of successful games have about 20/30 different stats.
That is why I am asking : how many stats should a game have? Is my number too low? What do you suggest me to do?
Thank you in advance for your help and kindness.