I’m having trouble with scripting the characters. Part of the plot of my story is potentially getting friends and family to help them out of the predicament they’re in, and I also want to show their relationships with the RO’s. Is it like
Yes, * create (Name) [number] in startup, put it in stats; and you can control it from there! If you want to be more detailed w it you could stack * if statements that would say something about the character/PC relationship depending on your relationship progress (or not, but it’s fun if the game is character heavy)
You could stack * if’s right under the relationship bar in stats, so kinda like:
*stat_chart
percent CH1_relationship ${CH1}
*if (CH1_relationship <= 20)
you two barely know each other
*elseif ( )
Different text.
You could also do it w events rather than just relationship percent, but then you’d need to create new variables (true/false ones that are created false and the text only shows up when it’s set true).
*if (relationship <= 10)
You've never met.
*elseif (relationship <= 35)
You are acquaintances.
*elseif (relationship <= 65)
You are friends.
*elseif (relationship <= 90)
You are best friends.
*else
There has never once been a tale of such a friendship as yours. Treasure what you have while it lasts, for all good things must come to an end.
*if (rel_alia <= rel_verylow_pass)
You’ve never met/you’re bitter rivals.
*elseif (rel_alia <= rel_low_pass)
You are acquaintances.
*elseif (rel_alia <= rel_mid_pass)
You are friends.
*elseif (rel_alia <= rel_high_pass)
You are very good, dare I say, best friends.
*else
Your bond of friendship is so strong, she’ll do anything to help you achieve your vision for the world.
This is more efficient as you can vary the thresholds. I actually learnt this from @HarrisPS and this helps with my game too.