Honor Bound - BETA CLOSED

Protect an exclusive boarding school and rebuild your life after scandal as a military bodyguard
for the children of the rich and famous! Return to the world of Crème de la Crème, this time as a military officer in the Republic of Teran.

You’ve built a promising career in the Teranese military, a force which has not seen major engagement in decades but which holds vast influence. Thanks to an injury, you’re no longer in the field. Thanks to the…complicated circumstances of that injury, you’ve been quietly reassigned. Now you’re to be the bodyguard to the child of a famous scientist who is attending a wilderness boarding school for the children of the richest and most powerful figures of society. This should be an easy assignment. The school sits close to your own hometown, so you’ll be familiar with the area; you can recover your health and get your career back on track. What could go wrong?

Bond with those around you or impress with aloof competence. Be a kind, trusted confidante to your charge, or a strict, stern caretaker. Work hard for glowing reports from your charge, your military superiors, or the Headteacher to get your life back on track—or risk it all as you uncover secrets that put you and everyone around you in danger.

How far will you go for ambition, duty, and your country?

Honor Bound is the next volume in the Crème de la Crème series by Harris Powell-Smith. Like previous games, it has a new PC and explores a different part of the setting.

Directions for beta testing:

Email us, beta AT choiceofgames for access.

DO NOT POST ASKING WHAT THE BETA EMAIL ADDRESS IS. The first test to becoming a beta tester is inferring what it is based on how we describe it above.

Do not send DMs/PMs through the forum mail system, Discord, text message, carrier pigeon, or any other method than email.

When you send your EMAIL, include:

  • the game you want to test in the Subject line of the email.
  • your forum-name
  • your real name (first and last). Please indicate if your family/surname comes first as well. Beta testers’ names are listed in the game’s credits, which are accessed with the “About” link you’ll see within the game. If you don’t want to appear in the credits, or you want to be credited under a name other than your real one, please let us know.

Do not email us multiple times about joining a beta. If you don’t email us as soon as we post a beta, you go into a queue. As we post new drafts, we admit more people from the queue. Eventually, we will get to you. Some beta processes last longer than others, and it may take up to a few weeks to reach the front of the queue.

When you have been admitted to the beta, we will send you a link, a username, and a password as a reply to your email.

When you have feedback to submit:

  • Return feedback as part of the same email thread where you were admitted. Copying beta@choiceofgames on that email is the best way to make sure your comments are seen as soon as possible.
  • Please send screenshots or copy/pasted quotes whenever you can; it helps us track down whatever observation you’re making. In particular, the author may see things that you don’t, and/or the screenshot may contain more information than you realize.
  • If you’re submitting feedback using the Bug/Submit button in the game, make sure you include your handle/name in the body of the email. The Submit button obscures your email address, and I can’t give you credit for feedback if I don’t know who you are.

A few more notes:

  • You cannot be testing two games at once. If you are already testing one game, send in feedback on that game before you apply to another. If you apply for multiple games at the same time, you will likely be admitted first to whichever game has testing slots open up first, and we won’t be able to admit you to the other one until you send in your comments for that one. (From an admin standpoint, it’s easiest if you don’t apply to more than one game at once – applying to multiple games makes it more likely that we’ll miss admitting you to one of them.)
  • If you’re admitted as a tester but realize you won’t be able to send in feedback for that game, please let us know! You won’t be penalized in any way - we’ll just take you off the list of testers for that game. But if you sign up to test a game and don’t send comments or withdraw, it will affect your chances of being admitted to future betas.
  • There’s no standard length of time for a beta testing period to last, and we usually don’t know exactly how long a game will be in beta when it opens. The best way to know how long a beta will be open is to follow the thread for updates.
  • It’s fine to send multiple feedback emails, but if you have a lot of quick comments, it’s easier to keep track of them if you bundle them into one email.

Tips on How to Give Feedback

We’re looking for “high level” and “low level” feedback. Not mid-level feedback.

Low-level = typos and continuity errors. A continuity error is when a character’s gender flips, or someone comes back from the dead, or you run into a plotline that just doesn’t make sense (because it’s probably a coding error). For these low-level issues, screenshots are very helpful. If you see a problem, take a screenshot, or copy and paste the text that is in error, and email that.

“High level” feedback has to do with things like plot, pacing, and characters. “Scene A didn’t work for me because x, y, and z,” is useful feedback. “B character was entirely unsympathetic, because u, w, and v,” is also useful feedback.

“Mid-level” feedback describes things like grammar, style, word choice, or the use of commas. As I said above, I do not want mid-level feedback. In particular, DO NOT WRITE TO ME ABOUT COMMAS.

“I had a great time and saw only a few spelling errors,” is not useful feedback. In fact, it’s the sort of thing that results in you not being given access to future betas.

Some examples of useful feedback :

  • In Choice of the Dragon, you get to choose what type of wings you have: leather or scaled. Someone wrote in and asked about having feathered wings. Great suggestion! Done!
  • In “The Eagle’s Heir,” someone asked about Eugenie. They said that the romance moved too quickly–because she only appeared in the last third of the game–and wished they could have had an opportunity to meet her earlier. So the authors added an opportunity to meet her and start the romance earlier in the game (in a scene that already existed).
  • In “Demon Mark: A Russian Saga” several people commented on how the PC’s parents were unsympathetic, so the authors added a choice or two to deepen the relationship with the parents in the first chapter, to help better establish their characters.
  • Pointing out a specific choice and saying, “this is who I imagined my character was at this particular moment, and none of these options seemed right for me. I would have liked an option to do X instead,” is also really helpful feedback.
  • If you choose an #option and then the results of that #option don’t make sense. Like, if you thought an #option might test one stat, but it seems to have tested a different one.
25 Likes

New draft, v57541! Changelog:

Fixes:

  • A promised late-game reward should now trigger correctly
  • Late-game polyamorous romance meetups should now be available to choose as intended
  • Other characters should no longer gatecrash one-on-one intimate scenes
  • Added missing branch to a Denario intimate scene
  • Fixed a test where the game was testing the wrong stat
  • Fixed various minor continuity issues
  • Fixed various scene transitions

Changes:

  • Added various choice sections
  • Added various options in choice sections
  • Clarified some injury descriptions
  • Tweaked some stat page relationship descriptors
  • Various tweaks and clarifications, typo fixes, and corrected stat indicators
4 Likes

New draft, v57488! Changelog:

Fixes:

  • Teranese popularity of the Royal Affairs PC correctly reflects their actions when answering questions in the introduction quiz, not just when randomising
  • Recalling colleagues from the past no longer skips the Quiet ceremony
  • Minor continuity fixes including references to having learned about Savarel’s past, Savarel and Denario being present during the climax, vegeterian PCs being served meat, outcomes of Raffi’s Chapter 8 storyline, and Matia’s presence during a final-chapter scene
  • Correction so more PCs can help decide Denario’s fate in Chapter 8 if they want
  • Romanced characters should now always correctly count as being romanced when determining whether other characters are eligible to start romances in Chapter 9
  • The game should now fully record that very slow-burn romances have started
  • Various fixes to typos, mismatched paragraphs, spacing fixes, and missing stat indicators

Changes:

  • Added option for a second activity in Chapter 9 if the PC would like to spend time with another character(s)
  • Corrected option for a romanced Korzha to call the PC by their first name and added it to a later romance trigger as well; added options to call romanced Korzha by their first name
  • Various tweaks and clarifications

Some particular requests:

Please try saving your games at the end of chapters, and look on the stats page and at the end of chapters to see whether they’re still available to load, even if you don’t plan to load them. We’ve had a report where some saves don’t appear but haven’t been able to replicate it.

If you’ve been flirting, dating, and/or have officially started romances with lots of characters, and the people you’re romancing haven’t mentioned it, this is a bug! If you’re still with both/all of them by Chapter 9 and no one has brought it up, please let us know who you’re romancing and whether you chose a [Start romance] tag - the characters should be initiating conversations about what the PC wants to do romance-wise. (Denario is an exception here - it’s intended that you can romance him without others noticing, except for Savarel.)

If you choose to do a second activity in Chapter 9, please keep an eye out for anything that feels repetitive or doesn’t make sense!

4 Likes

Another update, v57494! Apologies if the quick update disrupts any playthroughs - this has some bugfixes that we wanted to get out promptly, particularly in regard to Korzha’s romance.

Fixes:

  • Starting an “official” romance with Korzha in Chapter 9 after having discussed it in earlier chapters is now possible when spending solo time with Korzha (this should make getting the romance achievement accessible for more PCs)
  • Raffi’s Chapter 8 intimate scene introduction has corrected fade-to-black/detailed options, and more flavour options in the intro for players who have intimate scenes switched on
  • Some Denario conversation during/after Chapter 8 intimate scene no longer repeat if the Chapter 6 scene had been played already
  • Lots of fixes to typos, mismatched paragraphs, pronouns, repeated words/phrases, and an incorrect stat test

Changes:

  • Added more Korzha romantic discussion in Chapter 9 where it had been truncated on some branches
  • Tweaked mid-game triggers for Korzha’s jealousy and affectionate demeanour so they occur for more PCs who are in a relationship with them
  • Restricted a Raffi personal-space-invasion for those who are actively interested in them
  • Added achievement for completing the whole game
  • Added various options throughout
  • Lots of tweaks and clarifications
4 Likes

New draft, v58016! Changelog:

Fixes:

  • Checkpoints should now work correctly, and it’s clearer what’s going on when loading a save. Although you can no longer enter your own name, they’re labelled with the chapter in which your save was created

  • Continuity fixes including: Raffi storyline reward and references to the PC’s actions, ability to tell both Fiore and Savarel you love them rather than just one, potential injuries in Chapter 11, a couple of characters being incorrectly angry with the PC, tweaked Mandriotti’s hostility levels, painkiller use, etc

  • Clarified some start/end romance tags

  • Fixed second Chapter 9 leisure scene which wasn’t triggering correctly, and fixed transition into the evening

  • A vast plethora of Chapter 9 multi-romance fixes where romances should be mutually exclusive; added Fiore and Savarel multi-romance check-in if not interested in polyamory

  • Fixed repeated choice when spending time with Varenn in Chapter 9

  • Removed potential infinite loops when asking about documents to sign

  • Added missing Raffi friendship branch in one of the final scenes

  • Various fixes to typos, pronouns, mismatched lines/paragraphs, repeated lines, incorrect stat tests, etc

Changes:

  • Header images added
  • Added indicators on choices where NPC traits always change
  • Changed Estell Trevelyan to be referred to as “Trevelyan” rather than “Estell”
  • Changed Mathieu the cat’s name to Jerome (too many ‘Mat’ names!)
  • Expanded Savarel greetings in Chapter 7
  • Added additional options when discussing Fiore/Savarel poly with each person before all talking it through together
  • Added more angry responses to a late-game emergency
  • Cut unclear/confusing Chapter 10 student interaction
  • Added a full scene saying goodbye to a character leaving in Chapter 11
  • Various tweaks and clarifications, including modifying moments where an NPC was unintentionally thoughtless (author oversight, not a character one!), adding more references to cane and painkiller use, more affectionate behaviour from non-committed romance interests, ensuring a choice had more than two available options, etc
3 Likes

New draft, v59710! Changelog:

Changes:

  • Added Chapter 6 Denario interaction following up on Chapter 5 events where applicable
  • Expanded a Chapter 9 Savarel branch to match the other one
  • Added Chapter 11 Korzha breakup option
  • Made late-game Capello visit and job offer more accessible
  • Expanded lots of responses about discovering various late-game plot developments and feelings about it afterwards
  • Added options to work with Varenn post-game if remaining in the military and where appropriate
  • Added more discussion with NPCs about the PC’s post-game plans
  • Added further options reflecting PC’s feelings and approach when making post-game plans
  • Added further options for the PC to choose to live with someone post-game, and made them accessible on more branches
  • Vast expansion of descriptions and choices about post-game living situations and lots more detail about what the NPCs are doing during the epilogue
  • Various tweaks, including: a bit more foreshadowing about Fiore/Savarel’s potential connection, opened up more information about late-game happenings to a branch which didn’t have it before, increased Savarel’s assertiveness about long-distance romance, slight expansion to Varenn introduction

Fixes:

  • Chapter 8 question about Denario’s plans no longer repeats
  • Korzha no longer implicitly gatecrashes a final-chapter Matia scene
  • Continuity fixes including: Varenn’s presence in a final-chapter scene, final-chapter Matia and Raffi scenes correctly reflect whether they went on a trip with the PC and Varenn earlier

Note for testers! This update adds over 20,000 words, most of it in the final chapter. Please keep a special eye out for continuity errors, janky page/paragraph transitions, or anything that feels strange such as characters writing you letters while living in the same house. Thank you!

4 Likes

New draft, v59738! Changelog:

Changes:

  • Added some nonbinary Raffi dialogue
  • Added relationship requirements to moving in with characters in Chapter 12 so you have to be at least friendly with them for it to be an option
  • Added summary checkins for Fiore and Raffi if you’re living in the same city
  • Expanded some Chapter 12 Matia conversation and descriptions to reflect a throuple breakup
  • Various minor tweaks, including: standardising some stat indicators, following up on some Chapter 8 outcomes, adding information about character attitudes to the stat guide, clarifying some descriptions in intimate scenes, streamlining some option text, adding some minor character appearances to the stat page, adding some callbacks to thoroughness of earlier physio exercises

Fixes:

  • Chapter 3 continuity, referencing having explored outdoors in Chapter 2
  • Made Matia available for help on more branches in Chapter 10 as intended
  • Ensured that a romanced Savarel initiates a conversation in Chapter 12 as intended
  • Added opportunity to move in with Raffi to a branch where it was missing
  • Savarel should say they love the PC as intended
  • Made fifth save slot display correctly; corrected one of the save slot numbers; corrected how saved slots display during Chapter 12
  • Fixes to typos, missing words, mismatched paragraph transitions, page breaks

Now is a great time to replay if you’ve already played before - the last draft added a lot of ending content, and there have been some issues with the checkpoint save files that we’d like to confirm are ironed out.

4 Likes

New draft, v59859! Changelog:

Fixes:

  • Failing to convince Kass to change the Chapter 2 class from Crafts or Politics will no longer result in inconsistency about which class the PC is attending
  • Chapter 5: Raffi will ask about a stressed PC after an unsuccessful trip as intended
  • Chapter 8: repeated Cattlehead description no longer triggers if you’ve visited before
  • Chapter 9: If the PC spent time with Matia or Raffi, descriptions at dinner now reflect that accurately
  • Chapter 9: A friendship-breakup with Savarel now correctly makes it impossible to start a late-game romance
  • Chapter 10: going to sleep with Fiore and Savarel now correctly records that Savarel is present during and after morning scenes
  • Chapter 12: Savarel no longer briefly behaves as though a breakup didn’t happen (and lots of other under-the-hood breakup-related continuity fixes)
  • Chapter 12: fixed Denario epilogue continuity regarding where he’s living
  • Various other minor continuity fixes
  • Various fixes to typos, spacing issues, verb agreements, repeated text

Changes:

  • Added epigrams to chapter headers
  • Chapter 4: added hairstyling option to prepare for the party
  • Chapter 8: added some small nonbinary Savarel dialogue for clarity
  • Chapter 9: punched up Fiore/Savarel leisure time when there’s no romance involved
  • Chapter 12: narrative now fully reflects characters having broken up with the PC at a distance
  • Moved final checkpoint to be directly before the Epilogue screen to make it feel less choppy
  • Minor tweaks/clarifications/polish

We’re getting close to the end of this beta - please send in any remaining comments as soon as you can!

5 Likes

This beta is now closing and the game is going to copyedit. Thanks so much to everyone who sent in feedback!

6 Likes