It’s a little weird to talk about how our games are developed using the word “planned.”
We have games that are in progress, that are under contract, and that are listed on the Upcoming Heart’s Choice topic, and I guess you could say those are games we “plan” to release. Lots of things get in the way, however!
But in a larger sense we don’t really plan our games–we are basically subject to who applies, what they’re able to write, whether they’re able to work well with our team, and whether they have a marketable idea for a game or an idea for a game that fits the needs of our slate. If someone applied and we liked their writing and they developed a solid pitch for a M/F game, that would fit our needs.
So saying or asking
doesn’t quite capture how things unfold behind the scenes. The games we have are the games that were pitched from writers we were confident were writing at a level suitable to our style, capable of learning how to operate ChoiceScript, and able to complete a game in a reasonable period of time.