Hello everyone. I’ve scoured the forums for help with this issue, but every thing I’ve looked through so far has not helped, and at this point I have no idea why it’s not working. (Sorry a little long post, plus if this has been asked and answered before, please let me know where I can find the solution.)
Originally I had a *selectable_if command be available if the following conditions were met:
(In startup) *create watch false *create novskill1cd false (In scene1) *set watch true (if player did something specific) (In scene2) *selectable_if ((novskill1cd = false) and (watch = true)) #Use skill.
I believe the parenthesis should be correct for this code to work. (I never got an error for it, and I’ve gotten more complex *selectable_if conditions to work in the same scene.) However, I noticed while playing through that no matter what I did, the option was always disabled. I checked to make sure both conditions were met and they were, but still no luck.
I tried making this a single variable when I read that *selectable_if may not be able to process more than one condition effectively:
(In startup) *create watch false *create novskill1cd false *create watchcd false (In scene1) *set watch true (if the player did something) *if (novskill1cd = false) and (watch = true) *set watchcd true (In scene2) *selectable_if (watchcd = true) #Use skill.
At this point I decided to check with just the original variable:
*selectable_if (watch = true) #Use skill.
It still didn’t work. I even went into startup and created the watch variable as “true”, but the option remained disabled.
I also tried:
*selectable_if (watch) #Use skill.
…but I got this error:
So now I have no idea what’s wrong. It seems like the game isn’t registering the fact that the variable “watch” was set to “true”. I’ve not had this problem with any other variable, and all my other *selectable_if commands work with the correct conditions.
Maybe, I’m really tired and this has a simple answer, but I’d appreciate any help on this matter as I can’t seem to think of any other explanations. Thank you!