I’m writing a visual novel about AIs (artificial intelligence) going rogue. I’ve included choices where the MC can side with AIs or humans. Regardless of these choices, the MC has to team up with an AI and defeat an antagonist who wants to harm both sides. I’ve tried to write both sides without bias, but I’m really only interested in writing the pro-AI side.
Do you think it would be annoying or preachy if you couldn’t choose your side? For example, do you think Dragon Age Inquisition would suck if you couldn’t choose who you want to side with? I thought having the freedom of choice made the game much more satisfying, even though the choices were always extremely easy for me.
However, there already are a lot of games where you can kick robots’ ass, so I thought that if someone wants to be Team Human, they can go play almost any other sci-fi game. Including two sides seems to be making the story more diluted, because I always have to consider what would two different “versions” of the MC do. It also messes with the continuity, because the MC has to get along with the secondary protagonist (an AI) so that the plot can progress. I’m also worried that the Team Human version of the MC is a laughable straw man.
The supporting characters are morally grey, though. One of the ROs is completely Team Human, one is neutral leaning Team AI, one thinks both sides are full of buffoons, and one is starts out Team Human and becomes Team AI. I think they all have good reasons for their opinions. However, I’m worried that the game might become a soapbox for my love for AIs if I let the MC only have one opinion. Yet there are a ton of regular, linear books that aren’t considered preachy, even though they have a message about something. What makes them sound non-preachy?