With Arrays now being a thing my mind has been running wild with how I can redue my WIP. I fear that it might be too late though. I’m rather far in.
However here is something we can now do with ease. The thought is to define which slots are always going to be for. Then instead of always remembering which slot the stat would be in, you just call for the variable assigned to it.
*create Name 1 *create Strength 2 *create Agility 3 *create Health 4 *create Stamina 5 *create CharacterFocus "MainCharactersStats_" *create_array MainCharacterStats 5 0 *set {CharacterFocus&Strength} +15 *set {CharacterFocus&Agility} +10 *set {CharacterFocus&Health} +25 *set {CharacterFocus&Stamina} +10
I have not tested it yet. However this will allow you to organize different stats and will be able to call for them with ease. More so when players have an option to have different people for the same scene. This can go beyond just statistics. You can store other pieces of information.
Thoughts?