Essentially I’m trying to create a combat system that is similar to that of Sordwin and City of Lux. My game is high fantasy, so multiple instances of combat as well as numerous weapons of choice will be present. I find it much simpler to divide combat into:
Cast a Spell.
However, I’m at a complete loss as to how I would code this, let alone have the game recognize what weapon you were using and the stats/style/etc… that would be entailed within that.
I’m looking for a starting place if anyone could give me that. I also plan to eventually include some type of inventory, which I’m sure the system would look at in order for it to be possible.
So in theory I get what needs to be done, but I’m not extremely choicescript savvy in that regard.
So far all I have is:
Blah blah, how will you attack? *fake_choice #Aggressive #Evasive #Defensive #Balanced #Cast a Spell
I suppose this also brings into question how I would record spells? I’m planning on a predetermined set, just like normal stuff. Fireball, Ice, Wind, etc…
I understand this is a bit in depth, but I’d appreciate anyone who has the time to help out. I don’t check terribly often, but I’ll try to keep on top of this.