February 2026 Writer Support Thread

I have an actual question. I know people don’t like making decisions for other characters, but I also like the idea of an enemy succeeding or failing a dice roll but without actually using dice because I hate randomness when I’m trying to reach a particular scenario, so I thought of letting the player choose that like @Dvalor53 's karma system (but without a cap of how much you can rack it, because I also hated not being able to get all negative things I wanted to happen) but that would be choosing things for other characters…

(And I apparently can’t use punctuation right now. I blame migraine and trying to figure out some particular Swedish words.)

Does anyone have any advice on how to solve this?

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I’m not sure if I’m reading right. Do you mean you want to allow the player to choose how successful an enemy’s action is? (Hope the migraine improves soon!)

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Yeah. In some situations that the MC has no control over. Like, whether or not a thief manages to snatch something.

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The point of my karma system was to let the reader make choices that impacted the story, not just the protagonist. The cap is mainly to balance people from making purely beneficial choices, so there can be tension in scenes. I do plan to implement a way to lift the cap later.

It was inspired by TTRPGs like FATE or Star Wars (by Fantasy Flight Games), which have a point-based system allowing for changes in the story at the player’s discretion.

What you could do is have a “karma” system, which is based on the reader deciding things for the protagonist. Like, the reader may select if the protagonist succeeds or fails things without a check and the system then records that. If this happens, the Karma stat is lifted one. Then later in the story the system could check if Karma is 1 or higher, if so, lower the value by one and have an antagonist succeed at something. If it is lower than 0, have the antagonist fail and lift the Karma by one. Same system, in the end, but the choices are purely for the protagonist.

This is more or less my refined approach; I’ve considered using it myself but never wanted to go back and figure out how to implement.

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Yeah, I would have to set some guardrails. Like, allowing success only if the character’s stats are high enough, but also allow a fail (because no matter how good you are, you can fumble).

Or, well, set a range where both are options.

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Y’all ever take a writing break for so long that whenever you decide to start writing again you can’t because it’s been so long and it’s hard to get back into the flow of things :skull:

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A lot actually, a bad habit of mine is that I take short breaks between updates to see if I need to fix/change anything in the current one. So instead of striking when the iron is hot, it’s usually cold.

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Is it allowed to have AI generated maps? I presume it also falls under AI images so I might’ve answered my own question.

But are AI maps passable? Since they’re just maps.

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Two questions 1) Are we able to use AI for fact checking? 2) The use of swearing in speech, how much if any is acceptable when writing?

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yep. this is why i write at least a sentence every day, never skipping except for really extreme circumstances. helps me not psych myself out and lose days of work because it’s so hard to get back in the zone.

also:

i’m not sure the exact answer, but also, why wouldn’t you just look it up on Wikipedia or something?:sweat_smile:

and:

a map is an image, so i think you answered your own question.

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AI has certainly been giving me the most unfactual data! (That was the Google’s AI, BTW. I wasn’t using it but it was giving it and I knew it was wrong.)

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AI of the LLM variety wasn’t really designed to provide objectively factual results, but summarise data related to a query in a manner approximating human speech.

Whilst I’m sure some AI has been trained to filter data for higher accuracy and reliability, you are still left to make a judgement call for yourself on whether it is correct or not.

So if you were to ask someone else’s opinion on something, is that actually fact checking? In my opinion… no. Can you use ‘AI fact-checked’ info in your work, yes, so long as the actual work was written by you and not the AI.

For point 2, I don’t think there is a ‘limit’ but you would want to add content warnings so readers know what to expect.

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Thanks. I think it’s best to ask people who may be writing as they’ll likely have a better understanding than just going on Wikipedia.

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Okay thanks, I’ll try and tone it down when I begin writing.

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I presume so, too. Map or no map, if it wasn’t generated by a human it isn’t subject to US copyright protections, and so COG/HG won’t publish it.

CoG/HG doesn’t object to your using AI as such. They won’t publish material generated by AI because of the copyright issue, but fact checking (like spell checking) doesn’t have any impact on copyright. Grammar checking is fine with CoG in principle, but some grammar AIs go beyond just pointing out grammar errors to essentially rewrite your whole text for you in its preferred voice, which would be generative.

You will alienate a chunk of the fan base if you use AI for anything at all – and given the likelihood of hallucination, you’d really need to ask your AI fact-checker for its sources, and fact check those – but CoG’s official limitations are just around text or images generated by AI.

Slurs against real-world ethnicities or genders might trip the “deeply offensive content” wire, but drop all the F-bombs and S-bombs you like.

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I just completed Chapter 1 of The Rise of Cthulhu yesterday, after only three weeks and ahead of schedule.

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No worries. Thank you for clarifying.

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Same. I try to do something. Last few days it’s just been small design work as I was too sick to honestly get myself in a writing headspace where whatever I produced wouldn’t be shit.


As I continue to work on development and specifically the writing, I’m making strategic choices for where to ‘cut’ so to speak. While the personality type system will still be in place in a pseudo-backend iteration, I’m choosing to create three personality paths.

Gentle, Sarcastic, and Serious.

Choices in dialogue that you make will ultimately add points to each of these three categories. The dominant category is what will be triggered in conversations for how other characters may interact with you.

I’ve settled on this tri-path because I want to ensure that I can hone my resources into producing good writing instead of trying tto hammer out 10-20 variations for different scenes which would be far more scope than I want and that’s saying something given how scope-creeped to hell we are.

I wanted to take a moment and ask how you feel about this change in approach via poll, as well as how you felt about the writing in the example I provided in the previous post. I will repost that example below in a dropdown - and it’s specifically tied to an answer the player chooses from the ‘sarcastic’ path.

Minor Spoiler (Sarcastic Path)

His grin widens, though it’s seasoned with a sharp, knowing edge. Leaning back, he lets out a gruff laugh as his arms cross over his chest.

“Make a living, eh? That’s a dangerous ambition in a place usually trying to kill ya,” he says, chuckling. He tilts his head toward a vacant anvil tucked into a corner, its surface unusually clean compared to the oily workstations around it. “Well, luck’s on your side, such as it is. A trial spot opened up just last month. Runt we had in here before couldn’t quite time his breathing with the exhaust. Poor sod’s lungs turned to glass before he could even finish his first dagger. Shame, really, kid had a decent swing.”

Your eyebrows shoot up. “Glass lungs. Lovely,” you repeat, eyeing the ashen air with a sudden, sharp distrust. “Suppose I’ll just try and hold my breath. Wouldn’t want to drop dead on the floor and make a mess of your shop.”

Kaelen just snorts, amused by the sarcasm. “Pay can be good if you bust your arse, but it comes at a price. Keeps the weak from clogging up production.” He picks up a pair of heavy tongs, turning them over in his hand like he’s weighing your worth. “We don’t just hand out hammers to anyone with a pulse. Everyone here flies under the banner of the Guild of the Forge. Most walking in for a job have a sealed recommendation, but I like to test for skill on occasion.”

His voice drops an octave as he steps into your space, the smell of burnt hair and sweat clinging to him. “So, tell me true before you waste my time. You ever held a hammer for more than a minute, or are you hoping that lady luck does all the heavy lifting for ya?”

  • I love the writing, and it’s clear that it’s a more sarcastic/banter-like path.
  • I think it’s solid, but it could definitely use some room for improvement.
  • I’m pretty neutral on it, overall.
  • Honestly? I’m not feeling it that much, and I think you could do much better.
  • Hate it. Hate it. HATE IT.
0 voters

Poll 2, on the change in style to focus on the three paths (gentle, sarcastic, and serious).

  • I think this change is an excellent idea, and it’ll allow you to focus your writing-resources.
  • It’s an okay change, though you could’ve widened the scope more.
  • I’m pretty neutral overall. Not one way or the other.
  • I’m not feeling the change, honestly. This feels like a mistake.
  • Screw the 4th option. This IS a mistake.
0 voters
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I think @Alexis5 was trying to quote my post from a week and a half ago, as that’s word for word the start of what I posted. The response must have just gotten left out, but I’m pleased by the interest.

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Thanks for mentioning that - looking at the other comments, the account was a spammer and has been removed :person_facepalming:

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