Hey, everyone!
First off, I want to say that I really hope you feel better soon @HarrisPS as you’re a phenomenal creative and one of my all time favorites.
Secondly, on Once in a Lifetime’s front…
A lot is going on, to say the least.
A long time ago, I created a community Discord for OiaL, in which I’ve been slowly growing (now over 100 users!
)
Within this Discord server, I like to generally post what I’m doing or plan to do on a daily basis (I skip days sometimes as I just don’t have the energy after my kiddo, work, and college to do anything), but I am generally hyper-productive as of late after the hiatus with my brother’s passing on December 1st.
To give an example of that:
This was merely across two days, in which I’ve done a lot.
Further, I’ve recently been working tirelessly on building out database documentation, which is critical so I can properly organize and implement everything within the game without forgetting anything.
I’m relatively organized/meticulous with how I like to approach development, and so I love using my trusty Google Sheets!
That said, this snippet gives an idea of just how deeply detailed Careers will be, seen just from an organization standpoint, and not even remotely counting how much will be added for events, interactions, ect. 
Originally, Once in a Lifetime was at over 300k words of code, but is now down to nearly 100k words of code following multiple redundancy refactors which have improved loading times and led to cross-optimizations that will allow the game to operate with stability.
Above all, I have my eye on the ball for a productive February. My plan is ultimately to launch the Once in a Lifetime - Character, Lifestyle, Personality, & Family Creation Demo later this month, which will coincide with the launch of the Work-in-Progress thread on the Choice of Games forums. This Demo will be light on content, but will allow people to toy around with creation systems I’ve produced, take a look at the Glossary, and give an eye at what’s to come in the coming months as I chug ahead towards Update Zero: Beginnings.
Anyways, thanks for all those who have kept an eye on it, and I’m looking forward to showing more soon!