Although it would be interesting to have, a back system would involve undoing any stats just made. (Tosses the entire system out the window if the GM uses *rand- randomized things) If you were to keep it simple and just *goto the last paragraph you were just at. It would take some extra coding and be a horror depending on how many choices each choice has. Though the simplest way to go about doing it. Actual frameworks would be out of the question as mentioned, it’ll depend personally with each game. Unless you’re just using a save system.
(There’s also @Snoe’s idea of having a quick “reflection” of your actions, though @Shawn_Patrick_Reed has a valid point that, that can turn into a monster (no pun intended) to code.)
If you mean to see the choice you made or what previously happened, that can be implemented easily enough by the writer typing that up after you make the choice. Kinda like a reflection.
The commander calls you into his tent. He faces the wall silently while a single golden apple sits on the table.
- Eat the apple
- Once the apple is in your hands you take a quick bite out of it and…
- Steal the apple
- With one quick swipe of your hand you snatch the apple from the table and slip it into your satchel before the commanders eyes bear down you…
- Throw the apple at the commander
- Using your dominant hand you grip the apple on the table and throw it towards the commander. The apple hits her helmet with a thunk. Her shoulders arch up as her head bobs. She slowly turns her head back towards you as the apple falls to the ground.
- Ignore it.
- You pay the apple no mind as you wait on the commander who…
In this case the player knows what choice they previously made and don’t quite know what choices they could have made (in case of speed clicking). If you want to know what would be the result, going back and clicking a different path, that’s why save systems exist.
Not to mention the main fun of CoG are the different paths and starting from saved points (or all over) to see what each path offers. (Personally).
Though I can’t argue with wanting a save system. Sometimes I toss the liberal path and only repeat choices to play a certain “character” only wishing to know what the other paths offer, but not being able to go back and check.
Correct me if I’m wrong in my assumptions and I’m rambling on a completely different point then what’s being said. That would be embarrassing. :closed_relieved:
I believe what you’re picturing @Shawn_Patrick_Reed is something similar to TellTale games? Simple records. A beast that tips the borders of near impossible (depending on game length) to record every single choice or the vast majority.
- You took the commanders dinner.
- The commander caught you stealing her food, she’ll remember that.
- You decided to kidnap the gingerbread man. (Chapter 2)