Fate of the Storm Gods - BETA TESTERS NEEDED

An ancient feud threatens to break the weather and tear apart two worlds! Will you use your elemental powers and your wits to mend this rift before it’s too late, or will you prioritize accumulating power and influence in the midst of growing chaos?

By Bendi Barrett, author of Avatar of the Wolf!

Directions for beta-testing:
Email us, beta AT choiceofgames for access. (This changed several months ago, so take note if you haven’t beta tested in a while.)

  • Do not send me DMs/PMs through the forum mail system, Discord, text message, carrier pigeon, or any other method than email.
  • When you send your EMAIL, include: – the game you want to test in the Subject line of the email. – your forum-name – your real name (first and last) — if your family/surname comes first, please indicate that. I will assume that your given name is listed first unless you tell me otherwise.
  • Do not email us multiple times about joining a beta. If you don’t email us as soon as we post a beta, you go into a queue. As we post new drafts, we admit more people from the queue. Eventually, we will get to you.

When you have been admitted to the beta, we will send you a link, a username, and a password as a reply to your email.

When you have feedback to submit:

  • Return feedback to beta@choiceofgames, preferably part of the same email thread/chain, rather than a new one.
  • Please send screenshots or copy/pasted quotes as often as you can; it helps us track down whatever observation you’re making. In particular, the author may see things that you don’t, and/or the screenshot may contain more information than you realize.
  • If you’re submitting feedback using the Bug/Submit button in the game, make sure you include your handle/name in the body of the email. The Submit button obscures your email address, and I can’t give you credit for feedback if I don’t know who you are.

DO NOT POST ASKING WHAT THE BETA EMAIL ADDRESS IS. The first test to becoming a beta tester is inferring what it is based on the above paragraph.

Lastly, you cannot be testing two games at once. Send feedback on one and you can apply to another.

Tips on How to Give Feedback
I’m looking for “high level” and “low level” feedback. Not mid-level feedback.

Low-level = typos and continuity errors. A continuity error is when a character’s gender flips, or someone comes back from the dead, or you run into a plotline that just doesn’t make sense (because it’s probably a coding error).

For these low-level issues, screenshots are very helpful. If you see a problem, take a screenshot, or copy and paste the text that is in error, and email that.

“High level” feedback has to do with things like plot, pacing, and characters. “Scene A didn’t work for me because x, y, and z,” is useful feedback. “B character was entirely unsympathetic, because u, w, and v,” is also useful feedback.

“Mid-level” feedback describes things like grammar, style, word choice, or the use of commas. As I said above, I do not want mid-level feedback. In particular, DO NOT WRITE TO ME ABOUT COMMAS.

“I had a great time and saw only a few spelling errors,” is not useful feedback. In fact, it’s the sort of thing that results in you not being given access to future betas.

Some examples of useful feedback
In Choice of the Dragon, you get to choose what type of wings you have: leather or scaled. Someone wrote in and asked about having feathered wings. Great suggestion! Done!

In “The Eagle’s Heir,” someone asked about Eugenie. They said that the romance moved too quickly–because she only appeared in the last third of the game–and wished they could have had an opportunity to meet her earlier. So the authors added an opportunity to meet her and start the romance earlier in the game (in a scene that already existed).

In “Demon Mark: A Russian Saga” several people commented on how the PC’s parents were unsympathetic, so the authors added a choice or two to deepen the relationship with the parents in the first chapter, to help better establish their characters.

Similarly, pointing out a specific choice and saying, “this is who I imagined my character was at this particular moment, and none of these options seemed right for me. I would have liked an option to do X instead,” is also really helpful feedback.

Another useful piece of feedback: if you choose an #option and then the results of that #option don’t make sense. Like, if you thought an #option might test one stat, but it seems to have tested a different one.



New draft posted!

Major Changes
Implemented warbringer achievement.
Implemented peacemaker achievement.
Rebalanced the majority of *if calculations after chapter 3 (read the bottom of the document for my logic on the revised numbers).
Added more bits and pieces that connect back to the epilogue of the game.

Notable line changes:

Ch 1
348-400 Added more background to this introduction of the Builder’s childhood.
688 Formally introduced Niel by her/his full first name to alleviate later confusion.

Ch 2
367 - 383 Added a dream sequence hinting at the MC’s non-Builder past.

Ch 3
1534 - 1544 Rewrote a few lines to make the Aesjia fight feel less compulsory and more sporting.
1677 Changed the Speech option so it’s not longer gated behind the brutal stat, instead it increases the brutal stat.

Ch 7
1192 - 1461 Realized there was no reason why Humil wouldn’t be in this scene, so I added them to it.
2938 Made it considerably easier to get Niel and Beck to work together as co-leaders of the Collective. As it was earlier it felt like punishing the player for not having a good relationship with both parties, even if they went out of their way to do everything right otherwise.
2432 - 2462 Fixed bug incorrectly assigning increased points for niel_clout to niel_support, thus invalidating Aesjia’s support or lack thereof.
3244 - 3499 Changed this section around to break up the Shade revelation from the Collective’s decision.


New draft posted! Last call for testers!


The game is now in copyedit!