I’m getting to the point where stories where the ending is more or less chalked up to, “good job, you did nothing of worth and the war rages on” just wear me out.
Back in the old Demon’s Souls, the ending being ambiguous but leaning towards you either making things objectively worse or simply extending the misery that already exists was an effective and thought-provoking gut punch that I appreciated. You struggle your way through a world of fading glory, work yourself to the bone to finish off the shambling corpses of ancient heroes and gods who didn’t get the memo that their time was done, and achieve aims once believed to be impossible because nobody had ever been able to work out the mechanics behind them prior to now… but ultimately, the world is still shit, it’s still dying, and your name will remain unsung because nobody is alive to care anymore. Nice shiny, magical sword you got there, too bad all its luster is good for is reflecting the light of a dying sun onto the ruined heap you’re standing in.
But like I said, that was back in the OG 2009 Demon’s Souls.
Three Dark Souls, one Bloodborne, one Sekiro, a Demon’s Souls remake and an Elden Ring later, I’m starting to wonder if From Software has any other story beats they could possibly work from. I’ve become the solemn monarch of at least four worlds of fading glory now, can I please get an approval for my transfer request out of the Barely Holding On Department?
And Elden Ring has a whole buffet of ways that you can effectively achieve nothing of value or otherwise make things worse! The arguably happiest endings are the ones where you either completely ditch the Lands Between and forge a whole new world with hookers and blackjack (Age of Stars ending), or just say to hell with it and let that whole mess burn (Frenzied Flame, working with THE LOATHSOME DUNG EATER and yes, it is mandatory to be as aggressively spiteful as the game’s narrator when you say that, probably others that I’m forgetting right at the moment), whereas the default ending where you just become Elden Lord is effectively you just extending the misery that already exists.
It’s not just From Software, either, it seems like we’ve regressed back to the early 2000s idea that dark and edgy stories are, by their very nature, automatically mature and intellectual masterpieces, when in reality, nine out of ten of them are just emotionally and mentally exhausting.
I’m not saying every story has to have a happy ending, not by a long shot. I’m just getting tired - again, two decades later - of all the grim and gritty misery, that’s all. Let me claim the throne of a world of fading glory and usher in an age of new prosperity for once, is that so much to ask?