Perhaps in your opinion! I think that the Dragon Age series does a good job of portraying the struggle between people who prioritize safety at the expense of basic human rights, and people who prioritize other people at the potential expense of safety. My wording has given away my position—I do not believe it is ever fair or in anyone’s best interest to imprison children because “one day they might hurt someone”. Couple this with the fact that the games are very heavy-handed in the belief that Templars are morally corrupt—for example, there have been many canon instances of them using their authority to rape, torture, and kill mages, even apprentices/children.
I don’t like to compare fantasy oppression to real-world oppression, because it’s never 1:1 and often ends up disrespecting minorities who face said oppression. But that being said, depictions of oppression and discrimination in fiction will always attract the people who it resonates with and can relate to the struggle. Which is where a lot of the passionate debate about series like Dragon Age comes from.
Side note, it’s also important to remember that Kirkwall is a very special example, which the games have hinted at extensively through lore.
That’s an opinion! I believe, conversely, that what happened at the end of the game was a result of Meredith’s imprisonment and overall terrible treatment of the mages in Kirkwall. Many of them turned to blood magic as a means of escape, or to gain power to protect themselves. First Enchanter Orsino turned to blood magic because it was his job to protect all the mages in his care, and he was backed into a corner where he was facing a genocide he had no power to stop. Anders, who was already mentally unstable to begin with, spent ten years as a peaceful revolutionist; his act of terrorism/revolution was also a last resort that he felt driven to, due to his frustration and mental instability. It’s honestly a vicious circle.
To tie this whole example back to game development (especially for choice-based RPGS and interactive fiction): sometimes you’ll try things that end up not working. Kirkwall was an extreme example of blood magic and oppression, yes. And the devs have admitted that not including more mages who didn’t fall victim to demons was one of their biggest mistakes. There have also been interviews citing that the real reason for Orsino’s face-heel turn was because there was pressure from the producers to add another boss fight for the game’s finale. Which is a good example of the struggle of balancing storytelling with gameplay.
I cannot speak for the devs on this, but it’s my opinion that the templars are made out to have “good points” is because the player is given an option to side with them in every game. If you’re encouraging roleplaying (which choice-based games are), you always want to give a player reasons as to why they may prefer to make one choice over another. And, in my opinion, a story that doesn’t have this kind of nuance is a bad story.
(Also, the Templar Order in Dragon Age is a PRIME example of the Knight Templar trope. I highly recommend anyone who’s interested read more about that if it’s unfamiliar to you because it’s literally the embodiment of good intentions leading people to becoming tyrannical sociopaths and using their “morals” to justify their horrific actions. Both Dragon Age and Assassin’s Creed aren’t subtle with their use of the trope.)