Yo wait how did I miss there was an update? Whoops, here I go through the demo again.
Oh, if you mean the last one, it was just a small update that addresses a few issues. The change log can be found in this post.
Otherwise, enjoy Chapter 3 if you have somehow missed it!
I made a fairly simple timeline for DDWCaPH! and IAC!
âBook Oneâ here refers to my old outline before I split it into six volumes to make it more manageable.
Hopefully this makes it clearer how IAC fits in the timeline, as well as the order we visit the story worlds in. I donât have specific dates for Volume 5 and 6, but Volume 1 through 6 actually take place in only a couple of weeks.
Although I might change 2020 into a different (leap) year since weâre already past it. It just so happens that Feb. 29, 2020 happened on a Saturday, but I guess the fieldtrip doesnât necessarily have to be on a weekend. The original draft happened in 2048, after all.
DDWCaPH! Twin Character Templates!
I created a character template for your twins in a slam book/scrapbook aesthetic! Well, itâs how Iâd imagine Rosieâs scrapbook would look like, at least. If you hate the designâblame her, not me.
Thereâs two pages, with the first page having two different versions depending on the locket shape.
I dunno if anyoneâs really interested in this, but I always wanted to make one. Anyway, I hope you all have fun with it if you decide to use it! And please tag/share it with me if you do!
Tips/further details on how to fill the template:
- Right click and open the image in a new tab to download it in full res
- You can use Picrew or something similar for your character portraits
- Thereâs too many locket color combinations, so itâs really up to you how you wanna color the lockets
- The bar beside âLevel 12â is where you put your character class/dream job
- The three options beside âLungsod Cityâ is your background (Middle Class, Country Child, Impoverished, respectively)
- The blanks in the âSay Hello Toâ section is for your stuffed toyâs creature type, if your pet is a cat/dog, and of course their names
- You can add your twinâs secret language in the âWe Can Speak InâŚâ section, as well as other languages in your headcanon
- You can add in your own âpersonal traitsâ in the blank section (I might add more traits there later)
- If youâre not sure what your MCâs enneagram type is, you can see it in the traits section of the stats screen (the number emoji), or at the choices summary at the end of the demo. Your MCâs type is determined when you choose your birthday wish in the prologue (first option is Type 1, second option is Type 2, and so on)
- The blanks in the âTwin Dynamicsâ section is how MC calls their twin (Kuya/Ate or brother/sister/sibling), and the second one is what word they use to call Maggie
- I guess you can treat the âhave different bedroomsâ as the twins wishing to have different ones depending on the background
- Thereâs a little circle next to B and Paddyâs emojis that you can mark to indicate the gender you have chosen for them
- The personality stats/attributes/relationships could be either the in-game stats or your headcanon, itâs up to you
- The font of the pre-written canon information is Segoe Print, but think of it as Rosieâs handwriting. You can just change it if you want
- Have fun!
Those templates are cool.
These templates are gorgeous! Iâll have to actually get one dlâed, and filled in to post here.
Iâm glad you all like them!
And as a little bonus, I also filled up the templates as Wayne and Roselyna since they were the original twins in the story. You can check them out here! (Minor spoilers by the way)
I had a lot of fun doing this! Also you can totally do the same thing I did and have your twins comment/write over each otherâs answers. Hehe.
What made you make all new protagonist twins as opposed to making them semi predetermined? (By which I mean, keeping the twins as Wayne and Roselyna but letting the player choose their favorite genres, milk preferences, relationship with Maggie, ect.)
By the way, I absolutely love that our home town can be threatened by a villainous organization whose nefarious goal is to hoard all ice cream.
@Kelly_Seastar I actually donât remember what my thought process was back then, but thereâs several reasons I can think of.
From what I can gather, people seem to dislike preset protagonists, and Iâm in that camp as well. Sure, I could let you change their preferences, but Wayne and Roselyna are the most developed characters in the cast (as you can probably tell), and it wouldnât feel right changing them, especially their opinion on Maggie.
Plus I imagine that not everyone would wanna play as Wayne or Roselyna without being able to change their personality and appearance, and Iâm not willing to change that either since itâs part of their identity. DDWCaPH is already niche enough as it is. They wouldnât be Wayne and Roselyna anymore if I make them customizable, and at that point, why not just make a new MC?
Oh, and having to choose whether to play as either Wayne or Roselyna would also literally be double the amount of writing, since Iâm writing in first person. Theyâre not interchangeable, and a simple pronoun switch wouldnât make sense. I guess I could do POV switches, but at that point I would basically be rewriting the original draft, just with a few interactive dialogue options. Thatâs not why I wanted to write interactive fiction! Not to mention, there wouldnât be any gender-selection at all.
Besides, I love Wayne and Rosieâs new dynamic after the rewrites, and the new plot and characters tooâNestor and Mary both have one of my favorite backstories. And with the IAC anthologies Iâm planning, that should be enough to sate my desire to write in W&Râs POV again.
Now that I think about it, thereâs another reason that cemented my decision, but itâs a spoiler so I canât talk about it yet. Hehe.
@LiliArch I mean, hoarding all the ice cream is one of the most villainous things you can do.
So I already posted these profiles in the server but I realized I forgot the dream job
Also, I imagine Porco defaults to speaking German when heâs upset. Like Rosie would try to hug him and heâd be like âNEIN!!!â
Iâm kind of curious, does the choice of species in the Fantasy story gonna have any effect on anything? I slightly disappointed by the lack of variety there but I understand you do need to write like 14 variations based on the choices
Hello there, @Darkk_est !
Currently, that choice wouldnât have any noticeable effects until Volume 6 (when we visit MC & Twinâs story world), but it may have some effects/special interactions in Volume 2 as well (since Wayneâs story world is Fantasy).
Now that you mentioned it though, maybe I can add some minor stat boosts and maybe some passives according to your choice? That way it at least has some effect early on.
Regarding the variety, unfortunately the choice will only be limited to humanoid species. Not only would I have to account for extra interactions, and stuff, I also have the other genres to consider (and potentially balance) later. Not to mention, that choice also influences your parents (as you may have seen in IAC) and I want to draw character art for them as well.
Let me know if you have other questions!
Edit: I think Iâll replace the first [Genre Lover] Trait you get with a new genre-specific [Heritage] Passive. It does the same things as the Genre Lover Trait, but with added attribute bonuses.
I was thinking this would only activate later once you visit your story world, but I think it makes sense to put it in early since it fits the RPG mechanics anyway. Plus itâll make stat checks a bit easier in general (the game isnât really meant to be stats-focused even if thereâs quite a bit).
Alright, after some brainstorming, here are the new Heritage passive effects! Remember that these effects are in addition to the first [Genre Lover] Trait you get, so all Heritage passives will also unlock special interactions specific to each one.
Fantasy Heritage Passives:
[Human Heritage]: Gain +1 Attribute Point and Bonus EXP when failing a stat check
[Elven Heritage]: +10% Grace, Doubles Healing Received, and Immunity to Grace Debuffs
[Orcish Heritage]: +30% Vigor and Intimidation, -10% Grace and Charm, and Immunity to Vigor Debuffs
[Dwarven Heritage]: +10% Vigor, +Damage Reduction equal to 30% of your Vigor, and Immunity to Vigor Debuffs
[Halfling Heritage]: +10% Grace and Charm, Doubles Effects of Food and Energy Related Status Effects
[Gnomish Heritage]: +10% Knowledge, Grants Bonus EXP equal to 20% of your Knowledge, and Immunity to Knowledge Debuffs
[Goblin Heritage]: +10% Grace, Charm and Knowledge, -10% Vigor, and Immunity to Charm Debuffs
(The last four now also restricts you from selecting the [Tall] Passive. I might add more fantasy races/species in the future, but no plans currently.)
And the other Genre Passives:
[Fairytale Heritage]: +10% Charm, and Reduces Relationship Points lost from choices by 20%
[Extra-Galactic Heritage]: Doubles Character Class/Dream Job Bonus, and Stat Debuff Immunity to highest attribute
[Divine Heritage]: +20% Boost to All Attribute Bonuses (multiplies other bonuses), and increase lowest stat by 20%
[Supernatural Heritage]: +20% Bonus to All Attributes and reduce stat penalties from all effects by 50% (only active at night/dark places)
[Sleuthing Heritage]: +10% Knowledge, +200% Bonus EXP from Trinket and Secret Discoveries
[Superhuman Heritage]: Doubles Healing Received and Max HP Bonus gained from Vigor, and Immunity to all Stat Debuffs
[Adventurer Heritage]: +10% Bonus EXP, Gain Bonus EXP when failing a stat check, Shows a hint/indicator for Trinkets and other collectibles
So what does leveling up do anyway? Leveling up to Level 13 gives +13 to all attributes, and if you achieve Level 13 before your 13th birthday, youâll gain a new passive (and an achievement):
[Over-Leveled]: Reduce EXP gain by 50% but increases all attributes by 50% (until your next birthday)
Oh, and to give you a little more incentive to increase your Vigor Stat, you will now gain additional Max HP for each point of Vigor you have past 10 points (and lose Max HP if below 10). It might not be relevant now, but you have an HP bar for a reason
Let me know which ones you like best! I tried to make them all unique, but Iâd love to know if you also have other ideas for the passives. I have no clue how useful some of these actually are (especially the combat-related ones), so keep in mind that the numbers and effects are all subject to change later!
I was really wondering if it was gonna be possible to hit Level 13 early, but I had no idea what would happen then. Happy you thought of it and have some stuff for it
So wait⌠âlevelâ is the character actual level? Not just the gameâs term for âageâ?
Well, yes and no. âLevelâ is what MC uses to refer to everyoneâs age (hence why some character entries in the diary have question marks in their level number), but for MC specifically it doubles as a game mechanic.
Youâll level up to Level 13 automatically on your 13th birthday regardless of your total EXP gained, but thereâd be no point to getting EXP if you couldnât level up early. Thereâs so much MC will get to see and âexperienceâ during the story, and even learn new abilities, that they will feel like theyâve matured enough past twelve (especially considering that 13 is a milestone age and the start of when theyâd be technically considered a teenager).
I donât know if anyone has said this but using levels as age is a really cute game mechanic @Franzinyte. I love how it really shows the MCâs mentality at that age and itâs just overall a neat special touch to the story!
So excited!
Just in general of course!
Hello again everyone! I hope you and your twinsie had a Happy New Year!
I havenât posted here since last year (hehe), so I thought Iâd give everyone a quick update summary for those not following the blog (or lurking in the Discord):
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Iâll be removing all the âWaynelynaâ options to remove the implication that Wayne and Roselyna can end up together.
- There will be a new auto-discoverable secret in Chapter 4 explaining why they want to be siblings instead.
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There will be a new [Plot Armor] Passive: Health cannot be reduced below 1 HP
- This passive is tied to your locket, and youâll lose your plot armor when you lose possession of your locket (itâs still active even if youâre not wearing it as long as you have it). You do lose it during the confrontation with B!
- Youâll get the nasty [Healing Sickness] status effect if it does trigger, so itâs not an excuse to be reckless!
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You can now pick a second bestfriend besides your twin!
- Each starting relationship choice with your twin now grants a new trait, and the close starting relationship choice now basically functions as being bestfriends with your twin.
- The Twin BFF secrets are now discoverable regardless of your starting relationship, but will have a different variation.
- All BFF traits will now âreduce all relationship loss from choicesâ instead of giving a relationship bonus (means your BFF will hate you less if you do something they donât like).
- The [Aloof] Trait is now removed so you can choose to have no bestfriend without getting this trait.
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There will be 4 new neurodivergent-related traits!- Iâve received some feedback, and the new traits wonât be added. Please check the post below for more info.
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More trait adjustments:
- Other than RP purposes, there was no reason to pick certain traits that give lower stats, so I gave them a bonus EXP boost as compensation. So I think itâs also fair to give traits such as [Top Student] a slight EXP penaltyâitâs not a choice like your height where each one gives a different bonus. (Plus it makes sense since if youâre already good at something, it should be harder to gain EXP.)
- [Morning Person] and [Night Owl] now give the [Sleepyhead] debuff that reduces EXP gain when itâs the opposite time of day.
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Some other things:
- Iâve changed the effects of some of the Heritage Passives I mentioned above.
- Iâll be increasing the Level 13 EXP requirement from 130,000 to 1,300,000 (and adjust EXP sources accordingly).
- You can now give MCâs dad a name, and heâll have his own character diary entry!
- JM and Bâs dad will now be the vice-mayor of Lungsod City so youâll have more reasons to hate him.
- Thereâs now a combined total of 120+ Traits and Passives!
- Beta Testers will now have access to a Cheats and Debug menu!
- If anyone remembers the Super School Bus video, thatâs partly canon now!
- It was my birthday a few days ago if thatâs something you care about.
- Roselyna is now 10% more huggable!
Thatâs not everything, but thatâs most of the important stuff. Next update turned out to be a lot bigger than I expected. Yup, typical. Looks like Iâll have to update the character templates too.
@Mythusin This is a very late reply, but thank you! I donât think Iâve actually done that specifically when I was younger, but I did imagine myself that Iâm in a game more times than I can count, hehe.
@A_Z_U_I_A Iâm glad! I just hope people arenât losing interest with how snailish the updates are.