Didn’t get the fine-tuning done. My friend’s birthday was today and I intended to do it before that since there wasn’t really that much to be done, but things didn’t turn out like that(because I’m lazy), and I’m going to sleep now(though naturally I still have the time to make a long post! (writing all of this out like this is good for my mental process so it’s not a waste of time either. Helps me realize what I want, why, and how to achieve it. Might seem crazy from the outside, but it makes perfect sense to me
)).
Theoretically there’s nothing to prevent me from doing it tomorrow, but you never know. Hopefully next week will be more productive, this one was quite disappointing end-result wise. But fear not, I’m just prone to pessimism. The good thing about realizing you’ve done something dumb(like spent too much time on expanding stuff that was already too bloated) is that you don’t have to do it in the future.
I suppose so. Thanks for the encouragement, your cheers mean a lot to me. However, it’s also a fact that I write with an audience in mind, and if that audience doesn’t enjoy it, then the work I do is pointless. After all, if I didn’t write for others, then there’s no point in writing it in the first place since the product is perfect as long as it doesn’t leave my mind. The important part is to share it with others.
It’s quite motivating to hear that people enjoy what I create, since it’s not a guarantee by any means. Few things are as depressing as making something you think is awesome that others just ignore. Which is exactly why I want to make something that people continue liking. It’s uniquely heart-breaking to follow the creative endeavors of something that you love, but that in time changes to something you no longer love.
This is why feedback is appreciated, even if it’s negative. If the only thing I ever hear is positive feedback, then I’ll never know that something might be a problem. And I’m not quite naive enough to think that what I make is perfect.
The perfect ratio of positive to negative feedback is something like 10:1. Ten praises for every criticism.
So, if it seems like I’m slipping toward a less interesting end result I’d much prefer it if all of you could tell me that and explain why it is so in your opinion, rather than just giving up on the work and forgetting it. So far I may not have corrected too many of the criticisms I’ve had, but they’re all logged in my notes and I’ll tackle them when it’s time. The important part is to be kind and encouraging in your criticism, rather than harsh and disappointed. It’s better to bend the truth a bit in my favor than the other way around, but don’t do it too much or the point you’re trying to make with your criticism might get lost
I always enjoy what I’m writing, if I didn’t I wouldn’t write it.
The primary question is one of realism. The fact is that everything that’s in my mind is perfect, and the imperfections arise from transitioning it to digital paper. Do others interpret descriptions and dialogue as I do? Are the things I find interesting what others find interesting? Have I managed to turn imagination into reality, or was something lost in the process? The answer usually is that something is lost in the process, but that’s unavoidable. Fortunately each reader will find their own “truth” in whatever I make, and their mind will fill the gaps that are lost in the transition. My perfect version is not the same as their perfect version, and that’s the way it should be.
And I do feel like I’m forced to update, but that’s my own choice. If I don’t force it, then it means I’ll spend more time on planning and dreaming, which leads to a lesser result in the end, because the fact is that I have only a limited amount of time to make this. I can always make it better later on even if the original result is lacking, but if I only ever plan and dream, then there will be no original result to improve in the first place. I’d rather take the stress of a deadline to the disappointment I feel at not making anything concrete.
In general I’m the type of person that spends ten times the time planning for something before I do it. For every word I put on paper, there’s at least five where I ruminate about what I’m trying to do with a scene, why, what will happen from it, what would be interesting, etc. By forcing a deadline, I can cut the amount of planning to a 50-50 rate, which I think is pretty optimal. That means that I can make several more projects that are good or great, than one that is theoretically perfect but will never get done due to the bloat.
If I go at my own comfortable pace, I’ll never get anything done. I’m a super lazy person at heart with little intrinsic motivation, which is why I must have a concrete whip from the outside that forces me to continue doing things. I’m too comfortable and content with doing nothing, but I yearn to do something. It’s a rather annoying paradox. I’ve wasted too much of my life by being comfortable so it’s time to step out of my comfort zone. (I do realize that burnout exists, but that’s a risk I’m willing to take. It’s more of an issue of me squandering my time doing other stuff than burnout in any case anyway)
Compared to the few months that I spent in drafting and making the scenes, the last three weeks have been far more productive because of the deadlines that I’ve put for myself(especially because those deadlines force me to polish rather than do anything else). Sure, I’ve missed many of them(especially this week), but without those deadlines I probably would still be expanding and bloating the scenes and never finishing them while searching for that abstract perfection. If I took the mental state of “I’ll just post it when it’s ready”, then I might not even work at it every day. On the other hand I have worked on most days these past three weeks, which to me is a pretty big deal. I’m not saying it’s the best approach for everyone to take, but for the current me, I think it’s necessary.
It’s always nice to hear that people are looking forward to my work. Fortunately for you, next week I’ll be focusing on the Mouse&Carrington branch. The first of the three parts in the branch shouldn’t have any problems in it, but the second is rather similar to the third in this Stillwater path(the current one that I’m now forced to cut to a minimal segment). However, now that I have the wisdom I gained from working on this, I don’t think I’ll run into the same problems, so it should go more smoothly. Less planning and expanding, more doing and polishing! The third part should be easier to complete than the second, though not as easy as the first part.
Anyway, tomorrow I should finally be able to post something again.