Actually I just thought of something now.
Here is the basic code for items that I am using in The Hero of Eastcliff.
*selectable_if (gold >=[cost]) #[Item Name] - Damage (#) Cost: #
*set weap_value [damage]
*set gold -[cost]
*set mainhand "[Item Name]"
*set dmg_type [1-9]
*set magic_main [0-1]
*set ench_type [1-2]
*set damage (((damage_base + weap_value) + off_weap_value) + damage_bonus)
*set offhand_na [0-1]
*goto [appropriate scene]
Is it possible to create a way to essentially save codes like this into a folder the program can reference, with an option to import the template? This way we don’t need to have extra scene files open when coding and writing, and can simply use this system to import templates into other games we write.