Crème de la Crème Discussion and Romance Guide (Spoilers Within)

Hmm, I see their potential rebelliousness as being more individual and personal than related to political engagement, so I’m not sure what that would look like, or whether they’d be open to being convinced. I could imagine them getting frustrated and backing out of a conversation where they felt someone was trying to convince them.

Maybe it could be possible as they’d got older - Royal Affairs does take place a few years later after all - but they’d need to have some experiences to nudge them into being more politlcally aware and open-minded, I think.

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It also depends, I think, on whether Hartmann rebelled against their parents’ life plan or not. I can see Gessner Hartmann being more open to suffrage than Teacher Hartmann.

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Yes I think being in a more academically diverse and rigorous environment is more likely to encourage that. (though it’s possible they’d dig their heels in and be more entrenched too, as Gessner would have plenty of students and staff on that end of the spectrum too!)

My thought about Hartmann at university in general has always been that they’d struggle a lot, at least at first, to adjust to an environment in which their studying and lifestyle in general is expected to be far more independent than at Gallatin. And being a smaller fish in a bigger pond. Hopefully they’d settle down in the end!

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Why did blaise choose to contact us instead of someone they didn’t try to frame? Wouldn’t they think we are less likely to help them?

They don’t know who they’d be able to trust - they were semi-close with Hartmann, but they think (probably correctly) that Hartmann wouldn’t be in a position to stand up to authority on their behalf. Most of Blaise’s hangers-on were younger and less influential than the students in their year. They also figure that the MC might not have as much to lose as others given their situation at the beginning. Depending on the MC’s actions, there’s also the possibility that Karson is close with the MC so could be a good go-between. Perhaps Blaise got wind of the newspaper article, if applicable; it’s also possible that the MC spoke up for them during the framing-exposure scene.

Plus they’re just feeling awful, lost and desperate, and not thinking very clearly.

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By the way, here is a post about my process in making and writing Auguste! I’m planning to share one of these a month about each of the major Creme de la Creme characters.

There’s also a drabble about post-game Auguste/MC that was previously only available for bonus-story subscribers and now public here!

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So while I’m waiting for the next update for The Earth Has Teeth, I figured it was time I gave this game a proper try. And I’m glad I did; I said before that “rich kid goes to posh boarding school” doesn’t grab me and that hasn’t changed, but I was still able to enjoy it by focusing on the characters and the romance, mystery and intrigue elements. One thing I really appreciate is the wealth of options to play a character with zero patience for rich people shenanigans, and to define what that means to you - whether you’re interested in actively rebelling against the expectations of high society or just want to be free from it all.

I played a high Spirit character who was highly Progressive and moderately Direct and Domineering - a passionate idealist who speaks his mind and takes no shit from anyone. I initially planned on romancing Karson, but couldn’t find an opportunity to do so that wouldn’t have felt exploitative given the power imbalance, so I went for Max instead. I feel like she was a good match for my character, with her encouraging him to indulge his playful side and him guiding her towards more mature and constructive forms of rebellion. I can imagine the two of them becoming an iconic power couple for other rebels and progressives in the days ahead.

The setting is rich and atmospheric, and I love the sense of history the world has. As far as I’m aware the other games in the series are set around this same time period that’s loosely equivalent to the early 20th century, but I can’t help but wonder if there’ll ever be a game set in an earlier period of the world’s history, when these powerful nations were being founded and the myths and legends we hear about were still a central part of life. Maybe not, but I’ll certainly be playing the other games all the same.

Well played, Harris. Consider me a convert.

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Ahhh that’s really wonderful, I’m so pleased that revisiting it uncovered so many things to enjoy!

I’ve considered writing games set in the past in this setting - I think if I did, it would be a very long time in the past so that it didn’t bump into anything too close to the “present” of the world - so a decent distance away, as you describe. It would be an interesting experiment! I find myself coming up with tons of ideas for this setting, more than I know what to do with. One recent idea has been poking at me for some time while I am firmly focused on other things but who knows, maybe when I’m finished with them it will still feel solid!

Thank you so much, I really appreciate hearing about your experience playing!

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I’ve been away from the computer a lot the last couple of weeks, but here’s a post I made about creating and writing Blaise! (It should be accessible to everyone, not just Patreon subscribers.)

https://www.patreon.com/posts/creating-blaise-133212537

And if you haven’t played it before, here’s a short interactive story about a bad day for Blaise when it was time to move out of their home:

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Yesterday I was looking at my very first Creme de la Creme outline to check something and found something I’d completely forgotten. The thing I do always remember about the first idea was that I was going to include a flippable sexist patriarchy/matriarchy.

So if the PC was male or nonbinary, society expects men to go to charm school and be decorative; if the PC was female or nonbinary, society expects women to be in that role. All the Gallatin students, and the PC, would have been the marginalised gender and the Archambault students would have been the dominant gender, whatever configuration had been set up. (Karson would have been the dominant gender also, although obviously they’d have been in a marginalised role, being lower-class staff.)

But also when I was first coming up with things, it was a homophobic setting as well! In that setup, gay relationships were tolerated amongst youth or as an eccentricity, but not taken all that seriously and very much expected to be a phase that was grown out of.

Which I’d entirely blanked out of my memory. I remember being inspired by Choice of Broadsides and the gay romance in that one; I think I wanted to incorporate that societally-forbidden dynamic for queer romances. The way I originally framed it wouldn’t have been evenly spread, though - there would have been two straight romances (Auguste and Karson), and the rest gay (Gonzalez, Hartmann, Max, Delacroix, and Freddie). For a variety of reasons that wouldn’t have been as popular!

I don’t think I put much thought into being nonbinary in that less accepting setting; I think there’s room for trans and nonbinary characters in cisheteronormative settings (I’ve been writing non-cis and/or non-straight characters in the real world for the secret project I’m working on, and in that one I do engage with some of the difficulties and joys involved in that) but at that point I didn’t have faith in my ability to explore it in a thoughtful way. I think I was right in that regard.

Also, in that very first outline Blaise, Florin, and Rosario didn’t exist! Gonzalez was originally going to be a secret royal who had decided to go to school incognito - I think because they wanted to have a taste of “normal” life. In the next draft I split Gonzalez in two to create Rosario, and added Florin and Blaise. Gonzalez went through a number of different first names as I changed my mind about their family background: Mateo/Mariesol, then Laurent/Laura/Laurie, then Jocelyn, and eventually Zuri (these changes occurred based on decisions about whether their parents were first-generation immigrants or if their family had lived in Westerlin for longer). Also, Delacroix was called Henri or Helene.

I’d forgotten all those early ideas and shuffling around: they took place in summer 2018, well before I started writing. Though I remembered that Karson was originally called Lucia/Luc, then Lucia/Luca, then finally Emily/Emil/Emile.

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Ya know, having flippable patriarchy/matriarchy sounds kinda fun ngl, but I like how it currently is! There’s less to juggle with all that, making it easier to focus on the :sparkles:romance​:sparkles: I like how the romance is less about “oh no, gay people!” and more about “I am going to be a gold digger” :stuck_out_tongue:

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Ha, I do enjoy the gold-digging paths of the game! I’ve heard from some players who did remarkably ruthless things to get what they want, which I love!

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Speaking of characters, a while back I wrote a couple more posts about writing the Creme de la Creme characters! (Though it doesn’t include the Henri/Helene Delacroix lore. I think I likely changed that name to avoid two H names in close proximity.) Here they are:

For both of these I very much enjoyed getting into the characters’ heads and seeing them from the inside. Showing both outside the hothouse school environment (though one’s an alternate universe) is fun: in the game I showed relatively small slivers of places outside school because boarding school is so all-encompassing, so I liked doing this here.

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Thanks for the link. Flo and Max were my favourite schoolmates, always nice to read some more on them.

Never stumbled on a gold digging path though. Oh well, there’s always code diving to the rescue if need arises. :slight_smile:

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There are some ways to manipulate your way to influence, on the morally very bad end of the spectrum or simply questionable :smiley: My games always include morally dubious paths that can result in personal gain at the expense of various things (or in some cases have the potential to blow up in the PC’s face, heh).

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That’s one of the things I really like about your games, they’re some of the only ones where playing an amoral character is exactly as rewarding if not more so as playing a moral one

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I notice those options in your games, but because your characters veer realistic rather than tropey, and your evil ways are not cartoony-buffoony but grounded and believably unpleasant, I am reluctant to pick them – I love playing cackling, scenery chewing, kitten orphanage burning evil overlords and rampaging murderhobos, not so much small-minded sycophants, petty bullies, mean girls and other such types you could actually encounter IRL. :worried:

(I did leave that one guy to burn in Noblesse Oblige; but it’s their own fault for sucking up to vile aristocracy :face_with_monocle:)

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@Adam_Cay Thank you so much :smile: I really enjoy writing those paths even though they’re not usually the most popular ones!

@dorquemada I’m delighted by the compliment about groundedly evil characters, though I very much sympathise that it’s rather more fun to be a rampaging overlord!

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