In most IF, a conversation between 2 or more characters… is not that conversation-ish.
I mean, it’s like… he says “hablahablah”. “bbllrrlbbrl” she replies. “beebububob” they exclaim.
Okay… that’s actually not what I wanted to point out. Let’s say…
You have a scene where you as the PC are enganged in a conversation with other NPCs.
Which one will you prefer?
- Get full control of what your PC asks or says. This is not necessarily you-ask-I-answer-I-ask-you-answer conversation style. Results in more choices and “denser” choice scenes.
- Let the conversation “flows” by itself, less control over what your PC’s saying. Results in “less dense” choice scenes, but not necessarily lesser choice options.