Like @LiliArch said, please ask the reader to clear their cache. There seems to be an issue with the save system that is causing local storage to fill up, but clearing the cache fixes it. Your temp variables shouldn’t be an issue.
The dev messaged me a little while ago and said he thinks he has a fix for this. I need a bit of time to test before pushing it into prod, so please give me a couple of days for that, and (fingers crossed) it should solve this issue. Until then, anyone encountering this just needs to clear their cache. That should fix it.
I just checked the code and there was a limit of 2MB for assets. Since I had upped it to 8MB for scenes files, I did the same for assets. If 8MB won’t cover it, let me know and I can up it more. It just may cause page loading to be a little slower if it’s a large file.
Yes, that’s true.
Prior to forcing a game restart after changes are made to scene files, users were getting constant errors about missing variable or achievements. The problem was that, whenever users loaded a save for the game, it wasn’t reloading startup.txt, so any variable that hadn’t been set “didn’t exist” for the game (and no achievements existed).
By forcing the game back to the beginning when loading a save, it causes startup.txt to be loaded again. After that, you can attempt to load the save–if it is compatible, it will load. If it’s not compatible, I think (if I remember correctly), it won’t load.
The dev and I have discussed version tracking for games, but that would require authors themselves to keep up with whether their upload is a major change (i.e., save breaking) or a minor change (i.e., saves should work because there are no changes to variables/achievements that would cause the save to break). I’m not sure if this is something authors would want or not. My husband suggested making polls and getting people to vote on new features and such. I might do that in the future.
Sorry to bother, but for some reason CoGdemos is saying my game can’t be found. I havent touched it sonce uploading it, so im not to sure if something on the website’s end might’ve changed to cause this or not.
Hi, I can’t seem to be able to change the cover art, if I want to update a banner I have to make a new build. It reverts back to previous one as soon as I go back to dashboard or publish it.
Just to be on the safe side: try to hit the browser’s refresh button, and/or incognito mode, to see if the change took? It could be a browser cache showing old data.
You should be able to do it from the profile screen. Are you doing it on cogdemos or moody? I can do it for you, if that makes it easier.
Unfortunately not. I forget why we disallowed that–in testing, changing the title caused some kind of a problem. I can take a look at it again and see if we can allow it, though.
Did you get it working right? There’s nothing disallowing changing the image files. If it gives you fits, still, maybe try deleing the existing one before uploading the new one. I need to have messages returned when the files are uploaded–I noticed one day that it doesn’t tell you if it was successful or not, and I had to check the file date on the server to make sure it worked right. That’s not very helpful!
All browsers are buggy, I think. I use firefox a lot and it’s been doing some weird crap lately. I can’t get to a lot of sites I use from it and have to use Brave. And can’t get to others on Brave, lol. It’s annoying as hell!
Is anyone else having issues loading Cogdemos? It says there’s an SSL certificate error. I’ve tried two different browsers (Firefox and Chromium) and it won’t load on either.