I’m currently working on my first Choice of Games novel. For those of you that have released your own interactive piece for purchase/download, what are some of the ways that you approached completing it? I’m pretty much asking for advice about branching, plots, sub-plots, and (most importantly) the choices that lead to those. Do you write with a guideline (ie. Already knowing what will be the overall focus of each individual chapter) or do you write without rails (ie. From beginning to end, you do not know what will happen, and you go with the flow)?
The following question is heavily geared toward those that have had their pieces successfully released (I’m summoning YOU, Choice of Broadsides // Heroes Trilogy ): What was your time management like? What would you recommend to us Choice of Games novices about being active in getting our interactive novels released? I just don’t want to fall into limbo, again.