We have a lot of practical-minded authors here, and trust me, I absolutely understand that 25% of 20,000 (5000) is a heck of a lot more than 100% of 200. The audience is the value of going with Hosted Games. That is what their royalty cut represents. But that’s also why Steam gets the cut they do, and the app markets as well.
We have a lot of gracious and respectful authors here, some perhaps overly agreeable, but all of us are happy to be making money off our creations, even years after their release. To those who are especially humble, I’d like to remind you that you’ve got no reason to be: you wrote 100% of your full-length-novel-and-then-some. Writing a novel is a life achievement that the vast majority of the population will never accomplish–and yours is 2/3/4/500k words long, with tons of variables and choices at every page? There’s no other way to say it: that’s impressive.
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Just an aside for anyone not familiar with the programming aspect: Choicescript isn’t a game engine like Unity or the Unreal Engine. It isn’t a creation framework. Instead, the author converts their text into script for the licensed Choicescript interpreter to make use of. Obviously, there’s a lot more going on than just generating html radio buttons when a choice shows up, but that’s just something I wanted to clarify.
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The “What about CoG” argument of keeping royalties low for authors who use the Hosted Games platform to host their games is neither rooted in reality for how hosting platforms operate, nor is rooted in any sort of fairness to HG authors–the people who are making the product being sold here. From what Dan has mentioned in regards to advances for CoG authors, and the very real financial risks CoG takes in their releases, I’m not entirely sure if the more traditional publishing contract model (where advances even exist) makes a lot of sense anymore for choicegames. Traditional novels work that way, apps and games don’t.
Something that I want to mention because I don’t think it’s been touched upon yet: the vast majority of readers who play these games aren’t aware of the differences between a Choice of Game title and a Hosted Games one. Many couldn’t tell you what title belonged to which; to the customer, they are effectively interchangeable. Just an example: there’s a question right now asking about similar titles to Samurai of Hyuga on r/choiceofgames. Titles released from these two companies are functionally and visually identical. That’s important because Wayhaven advertises all choicegames just as Pon Para advertises all choicegames.
If a $0 advance and a 30-70 revenue cut between HG and the author, without any sort of support, and with an effective publishing cost to HG of ~$1000, is more enticing to established authors, then I think that should actively be encouraged. This reduces publisher risk (to the point of effectively zero) while authors get a royalty % that more closely represents the work and efforts they’ve put in.
I don’t think any of us knew it back then, but the introduction of the omnibus apps really served to highlight the sort of transformation I think HG/CoG is ultimately destined for: an app store. A platform for choicegames. I won’t pretend to know what sort of restructuring that involves, or how many years it’ll take for the transformation to happen, but I do think that’s a better future to look forward to whether you make these games or you play them.