While I understand the general use of working with someone, what are the absolute advantages? Also, is there a place on this website to find one (making a “help wanted” topic?) Or is it purely by chance should you find someone in real life to work with?
I had a partner who created an idea with me but left after the intro brainstorming began. I would love a co-writer to work with but no one around me seems interested.
I always thought that games do well when they’re created by teams.
From what I understand, finding a co-writer is something you’ll have to do on your own. Asking on the forums for ‘writers’ or ‘coders’ is generally looked down upon because a lot of the time these people seem to be looking for someone to do the gruntwork for them.
Still, I think it would be nice if we had a dedicated space to look for partners, or just people to bounce your ideas off of. I’d like to work with someone myself, but the only person I’ve ever discussed it with is Fawkes.
I have already worked on a couple of joint games, and I have to say it was a great learning experience! It is strange to say as this is an online forum, and obviously I haven’t met these people in real life, but I feel that the people I have collaborated with so far have become great friends. We often have discussions by PM on issues related to game development, help each other with our “solo” stories, etc.
I really like the stories that have come out of it, though I guess not all readers have understood Starship adventures (essentially a satirical take on 50s sci-fi). A second joint WIP is in the forum
so you can see what can be achieved (and I realise that my co-authors will probably be dropping pins into a voodoo doll of me, as I am writing emails instead of putting the final touches on one of my chapters, sorry @Cecilia_Rosewood, I will get onto that once my hangover gets better later this afternoon…)
I find that working with people helps pulls things forward as knowing you are letting the rest of the team down helps motivate me to finish things. Of course the downside is that things don’t always go the way that you want, and in the end many decisions are compromises on the views of many people (which is probably a good thing actually, as I have made a number of poor decisions on my own stories, and I am still being criticised by forcing the MC to break up with their RO in Tokyo Wizard, clearly a very poor story choice of mine).
Anyway, I would recommend working with others, though it is clearly important to find the right people to do so with. I’ve been very fortunate in this respect with the people I’ve met, but I can also see the potential for disaster…
So, You’re Possessed! is coauthored. We actually met as teenagers through mutual friends who were also into reading, writing, art, and gaming. It was only later we realized we had similar tastes, goals, and that our working styles just meshed. It’s possible you could find a similar group at a college, library, or other local hangout to meet more people who share similar interests. Or if you end up hitting it off with someone here on the forums, as has happened.
I would say the biggest pro is that our combined efforts have been greater than the sum of our individual contributions IMHO. For us, we think completely differently, but in a way that is complementary and helps us see another interpretation or set of scenarios that we wouldn’t on our own. And, as you rightly pointed out, you have an automatic sounding board for ideas, as well as someone to help you carry the intellectual weight of the plot, dialogue, etc., especially when you feel stuck. I guess a con would be that you might end up frustrating each other more than you make progress, but worst case is the project fizzles out and you’re free to do another one, right? I haven’t had that happen, thankfully, but I’m sure it does all the time. Even Lennon and McCartney couldn’t stand to work together forever!
Other than that, I kinda sorta talked about this on another thread, so if you’re curious about more nitty gritty details, I’ll post that link here and avoid repeating myself. Hope something in my rambling response has helped!