Chronicon Apocalyptica — Save medieval England from an ancient evil!

Ohh… I guess then I am at fault here, since I don’t properly understand what stat means what. Or should I say I don’t understand properly what stat is related to which choice. I guess it will take some time to get used to the relation between those.

@Sailendranath_Murmu
You’re definitely not at fault! Some of them are indeed a bit vague. Stats are hard!

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How come my hetrosexual male character keeps ending up making out with the (male) beekeeper? I think something might be being recorded wrong.

The game has really a nice writing, but come on man, only two evil choices in the whole game, really?? Is this truly a story with choice?

First one when you have the opportunity to kill brutally one noresman and second is blackmailing your mate to make him stay fight for you. That`s all.

Seeing as I like getting achievements I try to get them all in these games but I am having… issues getting one, it’s one one the secret Achievements, that after looking up a list of all the chivo’s including secret ones I learned was called Charmed and I have been trying to puzzle out how to get it, could anyone give me some hints?

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I loved the game, but here were some things that struck me as irritating and some questions:

  • is there a way to find anything in the Svetherune’s cabin at her farm? If so, how?
  • Has the romance of Blaedwin been removed due to her age and is it unlocked again when playing as a student?
  • this ones is for the jokes but I am also very interested to hear the answers: Is the hand (aka you know who) a romance option or someone you can befriend across time? I would to know!
  • and can Wulfstan be made a true and honest ally? A friend? A RO?
  • is there additional background information on Halwa? I really enjoyed her part! Also Aelfric and Horsric (the nun that also writes comedies) (I am not good with names.) Were so cool! I would love for them to play a bigger role.

Also … I wondered:
If the game implies that time is meaningless to elves and all the variables are constantly changing … does one playthrough influence the next or all playthroughs? :slight_smile:

As for the Hand, you can reach a situation where at the very end of the game, you call the Hand “your old friend” or something like that. I guess it comes after choosing the Hand to help you fight the dragon. But the Hand eventually dies in this ending scene :frowning:
As for Hrotsvit, you can choose that she travels with you through time and helps you interrogate (sort of) Boudica.

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Thank you! Yes I actually had that ending with the hand, too but after it defeats the dragon it reunited with the book and rides with it into the sunset if I recall correctly :sweat_smile:

On another note: I am not sure if it provides helpful, but I have found a few typos and perspective errors and the like and screenshotted them. Should I upload them here or send them at some mail address? @moderators

On another another note:
Regarding this game, is the assumption valid that we as the controller of the player character are part of the elves from the game’s perspective? I thought about this after the marionette/treasure/fight scene in the lategame when you are in the elves’ realm and was wondering whether this was crafted to be an intentional thought to occur in readers. Picking choices felt kind of similar to arranging stuff and pulling threads like the elves in the game. Oh and I am not sure if the differenciation is clear enough: I do not want to ask whether the player character is an elf but whether the player in the context of the story is an elf/functions like an elf.

chronicon@choiceofgames.com is fine to report bugs. Much better than sending them here, in general.

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Thank you very much!

I’m so glad you liked the game! Those are some great questions.

  • In in Sweterun’s cabin, you can find the thread that goes w/ the spindle and whorl . There are a few stats (flexible, intuitive, and something else) that are needed, but the main stat is excavation.
  • You cannot romance Blædswith, in part her age, but mostly because she distinctly chose to remain a virgin, much like Joan of Arc, and she is a pretty consistent character.
  • I actually thought of allowing you to romance the Hand, and, although it is my favorite character, that is a very different type of game!
  • Wulfstan can be a good lover, but he will always sell you out.
  • I’m sorry, but there is nothing more about them, but Ælfric (known as Ælfric Bata) and Hrotsvit (also known as Hrotsvita and Hrotswitha) are historical figures and you can find loads on them.

I would love a game where one playthrough influenced the next, but this doesn’t. In most folk tales of Elves, time moves differently for them than in our reality. There are tales of people who went to the elvish kingdom for a day but came back and it had been years.

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@r_davis
Question!! if the nun (sorry I am not good with names) becomes queen we will have to separate?

Make a sequel where our MC goes in a journey to the elves kingdom (or waterver other fairy kingdom) and in the end we break a seal or finish a ritual by accident that transform the human wolrd like in Shadowrun. The third installment will be the MC trying to survive in the new time period ( in a Cyberpunk fantasy type of world)

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Regarding the Charmed! achievement: it is unlocked, if Aelfric gives you the spell in the beginning right before you leave. I am not sure if the dialogue you write just before has to be good or if it just depends on the question whether you trust him with the truth about the book or not (and maybe the previous scene with him and Deowine, too). But I managed to unlock it when all of these conditions were met (so I do not know if some are not needed). Here is the route that worked for me (though there are surely variations): play as a student -> have Aelfric as a teacher -> he will ask questions regarding Bede’s work -> pick an answer here (I do not know whether is solely there to build stats or if it is a skill check, too -> was it a pleasing answer? Nice. (…) -> in the library, laugh with him and Deowine about Deowines retelling -> pick options that reflect the strength you picked earlier when questioned by Stigard or the abbess or the priest whether your best trait was field work/ research / communication (I went with the communication one in this run) -> ask Aelfric for help and he might show you a special map -> (…) -> later, when he approaches you to write something for him, write something that reflects your role and use a writing approach that reflects your strength --> then, pick the option to trust him (The first option is an intuition skill check which worked for me and unlocked Charmed! In that run the intuition skill was 68%

Thank you very much for taking the time to reply, that was really nice!

I just realised when you used the Hroswitha spelling that there is an old, tattered and ivy-entangled monument at my hometone (Hattingen, Germany) which is dedicated to some kind of medieval (no H)Roswitha! :grinning_face_with_smiling_eyes: I will check if they were the same (H)Roswithas and send you picture of it when I am next in my old hometown as it is kind of cool and fits the vibe that I got from your game! :blush:

Also: Okay, due to your last reply I gather that there is not way to find out where Wassa has fled to after biting through her enchanted hand? She is probably my favourite character aswell and I love how she finds solutions for all the challenges. Also, I was wondering whether the mind that is connected to the hand is Wassa’s or whether they are just have undefinied “magical origin”?

It could be the same nun (Roswitha is one spelling). Hattingen is close to Gandersheim, I think, which is where her convent was. I’d love to see that monument!

As for Wassa, she’s dead. Only the Hand survives.

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thanks a bunch this one had me somewhat confused as to what to do as the chivo name could mean any number of things

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Regarding the woodland of Thorolf Twistfoot:

I was wondering if there is an in-game explanation for the condition of Twistfoot’s death as the lung-poisoning thing that Arnkel does does not seem to be the full story. I was wondering why Thorolf had clouded eyes and weighted way more after death and was unmoveable? When you go to his grave there is a group of travelers near who all seem to be dead and frozen in place, too, so I was wondering whether they have suffered the same condition and whether it is a curse unrelated to the Book but related to the forest itself? I got from that Snorri route that he tinkered with the contract and was trying to dig up Thorolf’s treasure. From another route I think I got that the treasure was granted to him by the elvish lord/ king Edward for arranging a kidnapping of a vessel to write the book (I think?) (Was he the one that raided the monastery where the nun/teacher of Wilmund (or was it Wigmund? :D) was taken, aka Wassa?) I feel like there is something missing and that the death seems like a curse/ something supernatural as the traveling group seems to have it, too. Which lead me to the question: is Thorolf’s wood made of the dead? Do they turn into trees? Or is this an utterly wrong interpretation? :smiley:

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Could someone please advise me how the hell do I get Sweterun to tell me the message for Claedrik the cat? I can’t get her to tell it no matter what. Thanks!

I only did it once, but i forget how to do it… we need to save the witch first , and for my playthrough , she told me when she was leaving the village after i save her from the mob

I’m pretty sure she gave me the message when I visited her in prison and focused on fixing her bandages.