The depictions we see all seem to suggest that it does need to be somehow exposed to air, considering Theurges go through the effort of actually crushing/opening their vials in order to cast. Previously Havie mentioned that a cut isn’t strictly necessary, it just provides a focus that for most theurges is practically necessary. I am curious the distance at which Aether can be accessed though.
I think it’s stated that they crush the vials in hand to use them.
Well, I had no idea that was the most popular way to play the game…honestly I thought High Anarchy Helot was the most popular by a mile.
Certainly on the Discord, we’ve probably put two orders of magnitude more effort into making good High Anarchy Helot builds than Low Anarchy Aristo ones.
But if Low Anarchy Aristo is that popular, maybe I should finish my guide for it.
This is I think a reflection of the relative difficulty of each lol. Low anarchy aristo might as well be easy mode, and thus there is much less interest in or engagement in creating a guide for it.
Also, @Havenstone, M’kyar mentions the textile she’s working with in the non-mentor convo in Sojourn comes from the “desert sheep Gara’u”. Do the Seracca practice any actual livestock keeping, or do they derive their animal products all from their fellows? Or is this just a nice luxury good, where most clothing and such would be made from actual sheep wool/other textiles, and not the wool of a sheep-girl?
@Havenstone this is I think my final piece of random Xaos feedback for a while (watch me turn into a liar tomorrow), but there should be a mention of you getting your hair burnt off if you look at Vigil in trance during the haircut scene. This can be keyed off of xaostheory, and should probably lock off the longer hairstyles, given there simply isn’t enough time to grow it back out that long within the timeframe.
Oh, tiny error report, in Chapter 7 when setting your pass-phrase, there’s an option of “who came dunk to last winter’s moot” that should be “who came drunk to last winter’s ${moot}” so as to account for apella havers.
Would be cool for later books, once INT focused mc’s start hitting 5 or 6 INT they no longer need to cut their palms to perform magic. It would show high INT mc’s increasing prowess with and understanding of magic and would be a cool minor/flavour reward for sticking with the INT path specialization for most of the books.
@Havenstone do you see the MC’s interpretation of kenon gaining much traction with the Nyr? And will it be possible to harmonize your message with existing Nyrish philosophy?
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Sorry, change in the cogdemos format – I’ve made the necessary tweak to get it working again.
Idk looking back this reads like cope.
What are you going on about now?
Can you expand on that? Otherwise it just looks like drive by posting
Personally, I don’t believe in nationalism either. In the sense of building a country, not only as a political ideology. But I don’t know what alternative there is to it, how do you form a country without a unifying national identity? Through sheer force? How long will that work?
I personally play as homelander PC’s because of Havenstone making it clear that the larger the state you lead the harder it is to manage and control. I think Shayard is big enough already and anything greater than it is inviting a lot of trouble and headache that could instead be used in building a viable and healthy state.
I’ll still attempt a cosmopolitan who keeps the hegemony together for the content alone but it won’t be my main playthrough.
I just don’t buy that you can’t combine the various nations into one group without them getting mad that the country is multinational and/or that it shares the old Hegemony’s borders. How people conceptualize who is and is not a part of their country and which country has legitimacy is built off of so much more than whether they’re all the same ethnicity. Almost all countries have multiple ethnic groups native to it.
With the Hegemony I think multiculturalism might have a difficult few years because of the Karagon supremacist nature of the Hegemony. One of the galvanizing aspects of many previous rebellions has been against Karagon domination as the object of grievance. Of the numerous rebel factions, those reliant of national liberation as their its central value proposition will be especially difficult to corral back into a multicultural state.
I think it will likely still be possible but your post-hegemony government will certainly need to be engaged in putting down a variety of national liberation movements. You’ll then have deal with the inevitable “are we the baddies?” discussions within your own loyaltists.
True but then again, from what I’ve seen of most of these movements, I think opposing them is pretty justified. The Lacconiers are a) known to be puppets of Hallasur and b) have it among their goals to mandate a sort of Juche-style (or perhaps Trump-style) movement to be completely unreliant on international trade and ban the use of other languages by political figures. Except, ironically, for Karagond if one of them visits. So the country they’re rebelling against gets special treatment that other foreign officials don’t get evidently.
I’d consider Cerlota a rebel with national liberation stripe as well as S and K. I believe the Cabelite rebels or at least the yeoman core was also akin to a national liberation movement since the remnants join your Rim Rebels if you are nationalist. National and cultural identity is a powerful motivation for most insurgencies. We obviously haven’t really even scratched the surface yet on the panoply of rebel causes outside of Shayard in the story.
FWIW the Hegemony is not multicultural, it is as nationalist as the Lacconiers would like to be. It just so happens to be a Karagond nationalist institution. People mistake the use of Koine and Karagond terminology giving cosmo points as the Hegemony somehow being cosmopolitan, but it is not. Rather, by virtue of spreading its culture so thoroughly, it has provided the basis for multicultural cosmopolitanism to arise and destroy it by turning its tools against itself. Without the nationalist program of the forced spreading of Koine we wouldn’t be able to communicate with hardly anyone in the Xaos-Lands, just to give one example.
To be clear these are the goals of the Traditionalists as an open political faction that isn’t immediately slaughtered by the Alastors for sedition. The Lacconier movement as rebels (i.e. the ones that have been rising and dying) would almost certainly not extend that courtesy to Karagonds.
Cerlota and S, yes, K… frankly I would be surprised if they gave a single shit about the “Shayardene nation”. That is very much an upper class project, one that I think they would quicker relate to the despised enslaver than adopt themselves. The Cabelites are def a Shayardene nationalist movement though, and probably a much “truer” one than the known LARPers among the Lacconiers.
With K I think they would have a harder time with the implications of a new multicultural regime and the requirement to put down many nationalist former helot rebels just like them. Meaning nationalists by virtue of identifying with their particular culture group and language rather than the dominate “multinational” Karagon one. I’m not sure how one might still achieve the large multinational empire in a generation without relying on Koine at least as the basis of that order.
K? When did they express nationalistic views?
Not so much nationalist as anti-Karagon, which I suspect will be something of a requirement for a multicultural run. I suppose you could try to be multicultural and exclude Karagon, but I think that might be an even harder sell and ship of state to patch up.