Choice of Rebels: Stormwright (XoR2 WIP)

Yeah, that’s a bit of a puzzle. I like how sparsely points have been allocated in XOR so far, both from an atmosphere and gameplay standpoint. Having finite capabilities adds to the precariousness of your position as a rebel, and it feels realistic being limited to either a breadth of skills or a greater depth in one. I also think it’s added to replayability, not being able to do everything I want in a single playthrough has made me create so many different characters, and their stories are completely different because each has unique things only they can accomplish.

On the otherhand not having a boost in skill each “game” might seem inconsistent, and I’d like to feel in each book that the rebellion is getting stronger and I’m becoming more skilled. Cataphrak made a comment along these lines about The CryptKeepers of Hallowford.

(Personally, I really enjoyed Cryptkeepers and didn’t miss the lack of advancement)

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