Particularly brutal or harsh? Hardly, or else I wouldn’t get saddled with Kalt all the freaking time.
You get Kalt on high chaos runs, so if you disrupt things or cause a ruckus, you get a homicidal swineherd, instead of Simon.
Sigh.
Particularly brutal or harsh? Hardly, or else I wouldn’t get saddled with Kalt all the freaking time.
You get Kalt on high chaos runs, so if you disrupt things or cause a ruckus, you get a homicidal swineherd, instead of Simon.
Sigh.
You get Kalt for brutality? My character who was significantly leaning towards compassion got kalt
I was compassionate but I got Kalt
You attract Kalt by stirring up anarchy. So a brutal path is all but certain to bring Kalt… but compassion doesn’t repel him. He’s brutal, but he’ll join a non-brutal leader, depending on how much you are undermining social order.
Awesome. I hope he doesn’t stab me in the back xD I won’t stand for his blood thirst
Whether you get Simon or Kalt depends on your anarchy stat. Unfortunately, it is currently impossible to keep the anarchy low enough to get Simon unless you have 2 charisma. Also, hey everyone. I’m back!
@Havenstone
I’m curious, is being able to read (2 intelligence) the only way to learn the power of Theurgy?
I just played a 2 combat character who got Suzane/Simon as a henchman, even without using Breden (which is now an option).
And yes, int 2 is a minimum requirement for Theurgy.
@Havenstone
Oh, what do I have to do then? I tried play a combat 2 character and did everything I could to keep anarchy as low as possible but I always get Kalt. Is there something specific I need to do to get Simon? Do I have to play nice with the church?
I’m predicting that Breden is the traitor…which is a shame because I like her as a person.
I think you need a charisma of 1 and to be a part of Berden’s meetings to get Simon at minum. You have to not raid the town and put the theurges and alstors on trial. (because with 1 charisma no one will listen to you if you say to let them live, and if you didn’t attended the meetings they wouldn’t trust you enough.) You also might need to be more forgiving to the alstors as well if you want to raid some.
It is difficult but not impossible with chrasima at 1. The ancarhy you get from killing the Alastors and plundering rim square’s merchants or nobles is almost enough or enough to get you Kalt. The threshold is really I think it is some where below 20 anarchy.
Edit: That or you just let your friends get Harrowed.
I thought the threshold was even lower either 14 or 15 as far as I recall.
There appears to be some confusion over how to get Simon… don’t raid the noble houses, when at the temple do NOT overuse theurgy to terrible effect (crystallizing people’s eyes and that sort of thing is bad when you’re trying to set a peaceful example, especially when Simon is right there to watch), and just try not attacking people and stealing their stuff.
In other words, if you stick to going after the tax collector without killing her through one of the more peaceful routes to get to that, set up merchant ties, ask for donations and so on from the helotry, you should be good. Raiding market towns, estates, mountain passes, and doing other bad things like killing people is frowned upon, though I think that attacking the Alastors actually reduces anarchy if you don’t act like a terrible person towards the town afterwards and are successful.
As for the revolution at the start, the least anarchic way is to just fail, be imprisoned and then snuck out. If you want to have some people following you, then minimizing anarchy requires enough charisma to demand that everyone leave the imperial officials alone-- not having enough charisma means that this fails, and a failure can actually lead to more anarchy than suggesting trials or something. Simon won’t come despite your good intentions if in practice you’re still leading a helot mob intent on slaughtering nobles and so on.
If you’ve somehow managed to goof your stats so that you can’t effectively lead a less bloody rebellion (hint: maxing out your combat skill tends to make you better at killing people while a better social skill allows more peaceful options, so plan accordingly!) without people starving, then if it’s that important that Simon shows up you can allow your people to starve. I think that even a revolution that began with you egging on the mob to kill folks can still end in Simon showing up if you don’t go around killing or raiding after that, though obviously you have a much smaller tolerance for screw-ups.
I’m pretty sure that 15 anarchy is the limit at which Simon can conscionably join the band. I personally hate Kalt, so I try to never go above it.
Havenstone, can I suggest making the raid on the Architelone harder now that it isn’t an IAP?
Right now, if you go to the noble for information, there is virtually no skill check and no repercussions as long as you say the right things to her…
Perhaps there should be some skill checks or adverse effects so that the game doesn’t actually require a raid on the Architelone in order to be playable for certain builds? Right now, the Architelone mission seems to be a must-do.
Yeah, good call. I think what I’ll do in the next edit is seriously reduce the reward you get for doing the Architelone via merchant or noble – the major reward will only come from successfully navigating the Bleys path.
While it makes sense for the reward of the tax collector raid to be increased if one takes the more difficult path for balance reasons, I would just wonder, what would the story reason for the reward differing be? It would seem that achieving the goal through either intelligence (the merchant fashion) or via good relations with the noble, should be just as rewarding as taking the riskier path, provided one is not discovered. If not it appears to essentially punish less aggressive character builds. Unless I have misunderstood the implications, in which case never mind.
I think the point is that if you pick the non aggressive/riskier build then the people will love you more while you have to struggle through an unsupportive people as a militaristic person.
Good point, @Beezlebub
:F
I don’t know about that. The militaristic path is very open and allows for the best possible helot support if you’re raiding all of the richest targets and distributing the wealth to the helotry in convenient packs of no more than 40 (while 80 gets you the nice title, more than 40 gets lessened benefits than just giving all that you intend to give in increments of less than 40… maybe this should be made a choice that doesn’t reoccur so that this can’t be exploited.) Alternatively, the maximum possible noble support can also be gained with 2 combat as well as 2 charisma, the only important stat check in the route that currently maximizes noble credibility that is that you have to have one int and praise Breden’s bravery before saying that the helotry at large isn’t extraordinary when you talk to the noble lady on the tax run. Aside from that, just don’t do anything that irritates the nobles and talk about ancient privileges whenever possible and you’re golden.
If you don’t have support with at least one faction then you’re not playing to your strengths, though admittedly maximum support among the nobles, merchants and priests seems to indicate more that some of them think you’re swell though they won’t speak openly about it aside from maybe setting up a deal or two with you, which falls a bit behind the very achievable possibility of being a folk hero to the helots.