In old game books discussion trees were impossible but with choice script and other digital implementations it is now a reality.
Late one night I spied a youtube video of indie point and click game reviews. I can’t find it or my memory is faulty but I remembered the following.
At the beginning of the game you would choose 5 out of 12 tarot cards. Now tarot cards in real life have several symbols on them. They can be obvious or indirect making them seem hidden. What these 5 cards did was to define your character and later this would affect how you would interact with other characters in the game by limiting what questions you could ask NPC’s.
Thinking of this from a authors point of view I have come up with the conclusion that these cards hide a number system. This system represents the characters ability to communicate. Such primary trait would be Appearance, Speech craft, Body language, Witt and Knowledge. They would not be random numbers added to any dice roll but they would act like code words in the old paper game books. They would open up or close certain discussion trees available to the character.
Example 1 : “Do you know where I can find that dog?” Requires 4+ Body Language
Example 2: “Do you know where I can find that dog?” Witt + Body Language
. 3 to 5 = Goto #12 , 5 to 8 = Goto #14 , 9+ = Goto #20
In this way there is no dice rolling but there is random choice at the beginning when you create your character. Various elements of the game could change those values but it would be an impossibility in the old printed paper medium. ChoiceScript would shine there.
Is there a game that utilizes something like this for discussion? If so I’ld like to try it out.