Well, there IS that issue - I was gonna write a separate question. Assuming I use the Boolean option, and I wanted the stat screen to display “Man” or “Woman,” then how would I go about it?
If it’s impossible, then, I’d do it as a string and be done with it, as suggested earlier. Which seems easier to code, for me, at my current, ah, coding “level.”
@CJW It’s mostly for aesthetic purpose in my case. I figure if I could define the gender in only one place and throw them back as end-user info (mostly because how do you explain a boolean variable to the reader-player to understand that they are playing a male/female?), plus I like my linecount to be as anorexic as possible, it then eliminates the reason for further using a separate variable. But @StanTheMan, I’d look at the direction where I want to go with the setup. Boolean for gender is definitely nice and quick assuming you only deal with male-female context. I only go string for the display.
edit
Wait a sec… is it possible to retract values (“male”) from boolean and slap them onto the screen with the $! thing? You’re giving me ideas…
@CJW A few days late, but reading a post about gender, I can’t help but laugh when variable I see listed is blue_ball. I can’t be the only person childish enough to have started laughing from seeing that.
@StanTheMan As FcA mentioned, it can be done with variables. Another thing you can do (if you prefer to avoid the confusion of using 'not equal to’s) is to have two variables: male and female (and possibly a third non_gendered if you want to give the option), so that rather than:
This way readability is improved while maintaining the improved efficiency of a single boolean variable.
The bigger your game gets, the more important it becomes to keep your code as efficient as possible to reduce the number of bugs you have to find and fix. Every new variable you create is one more that you’ll have to properly initialize and maintain. Every new variable you create is also one more potential source of bugs. In this particular case you may end up with weird situations like (male=true and female=true), or (male=false and female=false) that are completely impossible when you use a single boolean variable.
This is just a small hassle when we’re dealing with variables that are static (stay the same) through the entirety of the game, like gender, but it can turn into a —huge headache— when the variable values can change during the game. It’s thus best to learn good coding habits and stick to them, even for the small stuff. You’ll thank yourself later as your game nears completion.
The single boolean variable does not need to be ‘male’ of course. It could just as easily be ‘female’. I’d only recommend the two variable scenario for gender for those who specifically desire to allow for transgendered protagonists.