During the jewelry store heist, Annabelle seems to be having an identity crisis…
Uriel rushes up to it with her axe-hammer-crowbar and uses the prongs of the crowbar to pry the lock open. Within seconds, the hinge of where the lock is being held breaks open, and she immediately rushes into the shack, and begins turning off the circuits. She turns and gives you a thumbs up, ready for entry.
All of you rush around to the front of the store, and with her crowbar, Uriel breaks the front door open for everyone to rush in through. So far, no alarms have gone off… at least, none that you can hear. before you all hop out the back and make your way straight the alleyway beside the store, where the outside access point should be. And sure enough, there’s a metal shack backed up against the side brick wall of the jewellery store. And it’s locked tight…
Uriel rushes up to it with his lockpicks. He begins picking the lock on the shack, and within a minute, the lock opens and he immediately rushes into the shack, and opens up his laptop before plugging it into what appears to be a router. He types a few things before giving you a thumbs up, ready for entry.
He packs up his laptop and all of you rush to the front of the store before Uriel simply breaks the window of the door and unlocks the door from the other side for everoyne to rush into. So far, no alarms have gone off… at least, none that you can hear.
Also after the job if you thank and accept the neclace from gabriel you get this error:
HeistModule line 5379: Non-existent variable ‘persuasion’
it is game breaking and cannot be bypassed.
if you just accept you get this error:
HeistModule line 5395: Non-existent variable ‘persuasion’
also breaks the game.
You can refuse and bypass.
The second outing with Kaz I met a man who’s bushy beard had a bushy beard…
The man in the leather jacket tries to run out the door as quickly as he could after witnessing his friends’ execution, before one of the patrons with a big bushy beard with a big bushy beard BANG! shoots him in the knee.
and this should be “drink”
He looks away from you, smirks, and sighs. “… Well…” He looks down and stares at his drunk “… I’ve told you, I am from Sundsvall, Sweden. I didn’t exactly grew up in a peaceful neighborhood”
Well you spelled color and neighbor in american so I assumed that’s what we were going with
Just out of couriousity would you like a thourough proof read? (I know you have whole team of beta testers)
Ah… I just went through the whole game, and found only one incident where I wrote “color”
But multiple incidents where I wrote “neighbour”…
Well, I guess I do need a thorough proof read XD I would sure welcome the help. But aside from proof reads, I do very much so welcome comments be it praises or critics, constructive criticism especially welcome!
Anything I can take upon to improve my writing is very much so appreciated!
Hello! I’m really glad I came across this game because I really, really enjoyed it. I’ve played through twice already and loved how each gave me different scenarios. My first playthrough consisted of very safe and cautious choices but my second one, I went all out. There’s more I have to say but I need to collect my thoughts. I’ll be back with something a bit more in depth.