BETA TESTERS NEEDED — Cliffhanger: Challenger of Tomorrow

Punch out Fascists and unravel conspiracies in this explosive pulp adventure set in a wild 1930s world of airships, fast cars and two-fisted action!

Cliffhanger! is a 320,000-word interactive novel by William Brown, author of The Mysteries of Baroque. It is set in a fantastic Art Deco version of the 1930s in which an amazing scientific discovery has changed history and unleashed humanity’s wildest dreams and most dreadful nightmares! Airships criss-cross the skies, masked daredevils clash with sinister masterminds, and every day brings something new and extraordinary. You are Challenger of the Tomorrow Institute and you stand among the foremost adventurers of this era, whether your reputation is based on your amazing gadgets and inventions, your mystic powers, or your sheer grit and daring.

• Earn a fortune for yourself by building up a trading empire across the world, by taking priceless artefacts from ancient ruins, or by pulling off daring high-stakes heists at glittering casinos and high-security banks!

• Fight for freedom by smuggling guns to anti-colonial revolutionaries, riding with partisans, crushing fascists in Europe, and uncovering Nazi fifth columnists in the United States!

• Test your skills and your nerve by hunting the biggest game of all: gigantic monsters ranging from kaiju off the coast of Japan to the dreaded T-Rex itself!

• Find friendship, love, rivalry, and enmity among a colourful cast of stalwart heroes, brooding warrior princes, shy scholars, charming rogues, ruthless gangsters, enigmatic spies, inscrutable mystics, fast-talking reporters, and brilliant scientists!

• Protect the Earth from interstellar and extradimensional invaders!

• Advance the cause of science and usher in tomorrow or dig deep into the strange occult history of the Earth and its lost civilizations!

• Form a society of science heroes and masked adventurers to defend the world – or to conquer it!


Directions for beta testing:

Email us, beta AT choiceofgames for access. (This changed several months ago, so take note if you haven’t beta tested in a while.)

Do not send DMs/PMs through the forum mail system, Discord, text message, carrier pigeon, or any other method than email.

When you send your EMAIL, include:

  • the game you want to test in the Subject line of the email.
  • your forum-name
  • your real name (first and last)
  • if your family/surname comes first, please indicate that. I will assume that your given name is listed first unless you tell me otherwise.

Do not email us multiple times about joining a beta. If you don’t email us as soon as we post a beta, you go into a queue. As we post new drafts, we admit more people from the queue. Eventually, we will get to you. When you have been admitted to the beta, we will send you a link, a username, and a password as a reply to your email.

When you have feedback to submit:

  • Return feedback to beta@choiceofgames, preferably part of the same email thread/chain, rather than a new one.
  • Please send screenshots or copy/pasted quotes as often as you can; it helps us track down whatever observation you’re making. In particular, the author may see things that you don’t, and/or the screenshot may contain more information than you realize.
  • If you’re submitting feedback using the Bug/Submit button in the game, make sure you include your handle/name in the body of the email. The Submit button obscures your email address, and I can’t give you credit for feedback if I don’t know who you are.

DO NOT POST ASKING WHAT THE BETA EMAIL ADDRESS IS. The first test to becoming a beta tester is inferring what it is based on the above paragraph.

Lastly, you cannot be testing two games at once. Send feedback on one and you can apply to another.

Tips on How to Give Feedback
I’m looking for “high level” and “low level” feedback. Not mid-level feedback.

Low-level = typos and continuity errors. A continuity error is when a character’s gender flips, or someone comes back from the dead, or you run into a plotline that just doesn’t make sense (because it’s probably a coding error).

For these low-level issues, screenshots are very helpful. If you see a problem, take a screenshot, or copy and paste the text that is in error, and email that.

“High level” feedback has to do with things like plot, pacing, and characters. “Scene A didn’t work for me because x, y, and z,” is useful feedback. “B character was entirely unsympathetic, because u, w, and v,” is also useful feedback.

“Mid-level” feedback describes things like grammar, style, word choice, or the use of commas. As I said above, I do not want mid-level feedback. In particular, DO NOT WRITE TO ME ABOUT COMMAS.

“I had a great time and saw only a few spelling errors,” is not useful feedback. In fact, it’s the sort of thing that results in you not being given access to future betas.

Some examples of useful feedback :
In Choice of the Dragon, you get to choose what type of wings you have: leather or scaled. Someone wrote in and asked about having feathered wings. Great suggestion! Done!

In “The Eagle’s Heir,” someone asked about Eugenie. They said that the romance moved too quickly–because she only appeared in the last third of the game–and wished they could have had an opportunity to meet her earlier. So the authors added an opportunity to meet her and start the romance earlier in the game (in a scene that already existed).

In “Demon Mark: A Russian Saga” several people commented on how the PC’s parents were unsympathetic, so the authors added a choice or two to deepen the relationship with the parents in the first chapter, to help better establish their characters.

Similarly, pointing out a specific choice and saying, “this is who I imagined my character was at this particular moment, and none of these options seemed right for me. I would have liked an option to do X instead,” is also really helpful feedback.

Another useful piece of feedback: if you choose an #option and then the results of that #option don’t make sense. Like, if you thought an #option might test one stat, but it seems to have tested a different one.

14 Likes

Smol fix to Ch 4 implemented. Current version is 24283 on the About page. Be sure to clear your cache/refresh.

New draft posted! Look for v 24303 in the About page. Refresh your page/clear your cache to ensure you’re playing this version.

  • Many typos/exposed code fixed
  • Fixed a bug where Hedy never reappears
  • Fixed an error with the Alexios romance

New draft posted! Look for version 24332 on the About page.

  • Fixed a coding error where choosing “the Zeta Society” or “the Champions of Earth” as the name of your group ended up having them be called “the Blank”.

  • Fixed a problem with italics in John Foster’s journal in Chapter 3.

  • Fixed a {societyname} typo in Chapter 4

  • Fixed an error with TULI’s pronouns in Chapter 4.

  • Fixed a coding error where a conversation with TULI suddenly ends up being a heart-to-heart with Alexios.

  • Fixed typos in Chapters 4, 5 and 6

  • Fixed a continuity error involving Tuli’s murder in Chapter 4

  • Added a line to Chapter 4 intended to make the recruitment process for the group feel less arbitrary

1 Like

New draft posted! Look for v 24378 on the About page.

BIG updates this time around. Please give the game another run through if you haven’t since your initial play. Looking especially for feedback on the new ending/epilogue sequence.

  • Added mini-romances with Prince Andre and Tamara to Chapter 5
  • Corrected several instances in Chapter 5 in which Istomine was referred to as ‘X’
  • Rewrote a line in Chapter 6 to make it clear that TULI is brought under Anna’s control, not shut down and left behind
  • Fixed a potential continuity error in Chapter 3 involving Jacob’s feelings towards you
  • Changed the ending of Chapter 7, to let the player choose what Challenger gets up to next
  • Added some more choices and page breaks to the Prologue, Chapter 1, Chapter 2, Chapter 3, Chapter 4 and Chapter 5
  • Corrected some typos and spelling mistakes
  • Added headers

New draft posted! v 24380

  • Improved the first stats bonus in the Prologue from 10% to 25%
  • Changed the last lines of every chapter to make them more consistent
  • Corrected a bug where failing the Action check at Klaw’s hunting lodge in Chapter 5 would lead to a victory

New draft posted!

  • Chapter 6: corrected a bug where Time worked the exact opposite of the way it’s supposed to, and made the situation more difficult for those with low Time
  • Chapter 7: corrected a bug where Time worked the opposite of the way it’s supposed to,
  • Corrected typos throughout Chapters 4-7

New draft posted! v 24437. LOTS of fixes in this version. Please try another playthrough if you haven’t yet.

Prologue

  • Removed the temp variables for havegun and havegrapnel
  • Changed the gender option for “person” to “person” from “nonbinary”

Chapter 1

  • Removed the *temp variables for pal
  • Changed a Science test to an Invent test in the section in Tuli’s apartment

Chapter 2:

  • Removed the *temp variable for heardphrase
  • Removed the *temp variable for annadream
  • Changed a Science test to an Invent test in the confrontation with Samson at Locksley Hall
  • Corrected two ‘Gersback’ typos to ‘Gernsback’
  • Corrected a typo in the code for Challenger’s name
  • Corrected a bug where, if you arrived in Monaco with time to spare and took the Connections, Democracy, or Hildy options, you ended up going to the high Time option afterwards
  • Changed “crimefighter” from a Speciality to a Background

Chapter 3

  • Changed a Charm test to a Righteous test
  • Changed a Rough test to a Suave test
  • Corrected an inconsistency between the prince variable “savesonia” and “savedsonia”
  • Set temp variable novicechampion true in Alamut section if you help the other novices
  • Made a Wealth check in London easier
  • Corrected the temp variable servant to “chauffeur” rather than “driver”

Chapter 4

  • Made Mickey, Devi, and Alexios romance checks easier
  • Made Alexios’s confession check harder
  • Made all the Wealth checks to obtain the safehouse easier
  • Corrected a typo in the societygoals code

Chapter 5

  • Changed a Science check to an Invent check
  • Changed “devi” from tier3 to tier2
  • Corrected a bug where the temp variable prison was never set true
  • Corrected a bug that checked temp variable “allies” for “none” rather than “blank”
  • Changed a bug where Mickey and Alexios automatically expressed jealousy regarding Prince Andre

Chapter 6

  • Introduced more page breaks and choices
  • Changed “devi” from tier1 to tier2
  • Changed “occultist” from Background to Speciality

Chapter 7

  • Changed “sonia” from tier1 to tier2
  • Change “44” from tier1 to tier2
  • Set the temp variables for journey
  • Corrected syndicate to syndicatedecision for Capone’s epilogue

New draft posted! v 24449.

Prologue

  • Changed one of the name options from “Anna” to “Nikki” to avoid confusion

Chapter 7

  • Added more page_break titles
1 Like

New draft posted! v 24478 on the About page

Prologue

  • Changed one of the name options from “Anna” to “Nikki” to avoid confusion

Chapter 7

  • Fixed typos
  • Fixed a continuity error if you meet Alexios at Rick’s
  • Fixed a bug in which one of the Syndicate endings didn’t work properly

New draft posted! v 24505 on the About page.

  • More typos and continuity fixes applied throughout the game!