Looking for a way to create a store system. Basically, there are various mouses and keyboards that increase your stats when purchased, and I’m trying to figure out how to make them unobtainable after purchased. Is it really just as simple as:
selectable_if (metalseriesmouse = false) and (cash > 800)?
There are several inventory system guides that you can use and I can give you a link to them if you want.
*selectable_if (metal_series_mouse = false) and (cash >= 800) #Purchase Metal Series Mouse
You have the right idea there. Though if you want the choice to completely vanish you’ll be using *if.
I believe this is what you’re looking for in a Inventory/Shop system
If that doesn’t answer your question let me know.
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Thank you, that’s going to help me a lot. Can’t believe I didn’t see it before.
Anytime mate. Inventories and shops can be tricky stuff.