Author Interview: Harris Powell-Smith, Choice of Games author

Originally published at: Author Interview: Harris Powell-Smith, Choice of Games author - Choice of Games LLC

Happy Pride! Choice of Games is proud to be gender-inclusive and LGBTQ±affirming all year round, but during the month of June, we’re featuring writers whose work connects especially closely with those themes.

Today we’re sitting down with Harris Powell-Smith, author of five titles for Choice of Games, including the hit Crème de la Crème series.

The Crème de la Crème series plays with a setting that is traditionally single-gender – boarding school – but that in your world is gender-inclusive. Can you talk about that journey and how you arrived at the gender dynamics that you did for your gameworld?

Back when I was first figuring out the game, I considered creating a setting in which the player’s choice of gender affected the wider cultural setting. In an early CoG game, Choice of Broadsides, you can play as a male sea captain fighting while women aren’t involved with warfare, or as a female captain while men remain on shore. So a player’s choice of gender would shift the setting: if they played as a male student going to Gallatin, it would be a boarding school for boys, who were socially expected to conform to passive, decorative etiquette rules.

In the end I decided to go for a different approach because I didn’t feel confident in handling characters outside a male/female gender binary, or other non-cis characters in such a setting. Instead I embraced high social stakes unrelated to gender and orientation.

Once I decided to remove sexism, homophobia, and transphobia from the equation, it was clear to me that societal mores would present differently than they do in our world – so, for example, inheritance of titles, property, and wealth is very important in these societies, but genetic bloodline is less of a concern than ensuring you can trace your family’s title back for at least a couple of centuries. And some cultures in the setting include legal polyamorous marriages while others don’t, and so on.

All of this doesn’t mean the games are free of injustice! Inequality and unfairness of various kinds is rife in the Creme de la Creme universe, and it’s the player’s choice how they want to engage with that, which perspectives they sympathise with, and in what directions they want to shift their surroundings. The game world is a place where queer and non-queer characters alike can have plenty of dark-academia social and romantic drama that’s much more about their place in the world, personality clashes, romantic tastes, and the ever-present looming factors of class, wealth and reputation.

You’ve done a lot of excellent work in community building through your “IF Seal” Q&A column, moderation on the ChoiceScript forum, and fostering an active fan community. What kind of reader interactions are your favorites? Can you talk about a fan interaction that surprised you?

Thank you so much! IF Seal is on hiatus at the moment, but I hope the archives are useful for people with similar problems coming up. I’m planning to bring it back when things are a little less hectic!

I love hearing what players have to say about my games, and how they feel about their experiences playing. Sometimes it opens my eyes to perspectives I hadn’t considered but once I see it, it feels entirely intuitive.

Something really special is when fans are inspired by my work to write their own stories or games. I absolutely love hearing that and feel really fortunate whenever it happens.

I’ve also been incredibly touched and delighted when I’ve heard that something I wrote helped someone realise an aspect of their identity, or it helped them through a real-life experience. Someone told me that playing Honor Bound helped them while they were recovering from a hospital visit and that absolutely blew me away.

One of the recent posts on your wonderfully informative blog is about writing trans characters. Who are some authors of interactive or noninteractive fiction that you think are doing especially good work in that area?

I could spend days chatting away about trans characters but here is a small selection of authors’ work I’ve enjoyed that show trans characters, queer cultures, and trans people interacting with the setting they’re written in:

  • Maya Deane – Wrath Goddess Sing is an excellent queer and trans Trojan War retelling
  • Isaac Fellman – I’ve greatly enjoyed Dead Collections, an urban fantasy about vampires, and Notes from a Regicide, a science fantasy family saga; the characters feel very grounded both in their transness while the speculative elements tie in with it really well
  • Athar Fikry – I really enjoy how this author’s worldbuilding interacts with queerness and transness around relationships, bodies, and destiny. In particular An Imp and an Imposter feels like a very queer and trans story to me, with reclamation of physicality and magical power
  • Rien Gray – a brilliantly evocative writer whose exploration of trans characters in queernormative cultures (the Out of True sapphic Arthuriana series) as well as grimmer settings (The Scales of Seduction, a Medusa retelling; the Fatal Fidelity noir/romantic suspense series) are exemplary
  • May Peterson – the Sacred Dark fantasy series is a great example of queer and trans characters surviving, thriving, and finding community and connection in repressive settings while having very dramatic fantasy adventures
  • Malin Rydén – in the Fallen Hero IF series, the journey of the former-superhero clawing for agency and bodily autonomy resonates strongly through a trans lens

We’re asking all of our authors this: How has your representation of LGBTQ+ themes in your writing evolved over the course of your career?

Lately I’m exploring writing LGBTQ+ themes with more specificity. When I first started writing queernormative settings I wanted queer characters and families to feel “unmarked” rather than cis and straight characters being the norm and queer ones being unusual. I still very much enjoy writing in these kinds of settings, but I’ve been exploring in more detail about what it’s like living in them, how it feels to be trans in a non-misogynistic, non-transphobic culture, how healthcare works in such cultures, and so on. So in my recent games – in particular Honor Bound and my fantasy work in progress The Earth Has Teeth – I’ve enjoyed going into more depth with that, and thinking more about how characters’ gender and sexuality affects how they engage with the world.

I’ve also been exploring how LGBTQ+ characters handle living in less welcoming settings. In the past I wanted to write purely escapist settings with no bigotry, but in one project I’m working on, I’m writing in the contemporary world. It felt appropriate there to show some realities of being queer right now, negative and positive, and balancing both elements so that playing as a queer PC felt recognisable without being overshadowed with misery. It’s a very different approach and once that project’s announced I’ll be very interested to see how it lands!

Finally: how are you celebrating Pride this year?

Exploring my city, meeting up with friends, and probably buying more arts and crafts from queer makers than I have room for!

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Créme de la Créme and Royal Affairs are my favorite games from you, and on top of my favorite choices games. You made boarding school fresh and interesting. And the characters are all very loveable and fleshed out. It was interesting to learn how you made the whole setting work!

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Honor Bound is probably the only game I’ve bought in recent years (the last was probably Fallen Hero 2). School settings are basically diametrically opposite of whatever my thing is (I did not enjoy being a teen/in high school, and would not want to revisit it for all the money in the world), but I heard good things about your writing and hoped playing as an adult in that world would work out better.

Edit: My partner loves settings based around boarding schools, so this was, like, that one tiny overlapping sliver in the venn-diagram.

My partner and I have only just gotten past the demo, but first impressions are very positive. The characters introduced feel distinct and likable, and the action sequences feel grounded enough to come across as realistic.

My partner’s only note on the game this far was that the amount of characters introduced made it hard to mentally keep track of who is who, which made it difficult to care about them, and the close to non-existent brake time of the train at the beginning and that in this setting ?steam trains? (that’s how they came across, at least. Don’t know if that’s what they were actually described as or if it was more the vibe of the setting) and school busses existing simultaneously kinda broke my brain a little.

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There were several decades of the twentieth century in which steam trains and school buses were both in common use.

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You’re right (google rabbit hole confirmed an overlap of about 25 years in western Europe). I’m not from a country that has school busses, though, so it still feels out of place somehow.

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@M_K1 That’s incredibly lovely to hear, thank you so much!

@Cecilia_Rosewood I’m delighted that there’s a little sliver of Venn diagram boarding-school-setting that you’re both enjoying! I hope you continue to have fun with the game :purple_heart:

I was surprised to learn/re-remember how early trucks and buses became in use in the 20th century, so Kass having a private schoolbus felt OK for me especially as she’s so rich and a bit of an eccentric.

I enjoy being fairly relaxed about the details of tech and science development, especially because it can be so nonlinear / non-synchronised across regions, social classes, etc. The Ozera School’s fancy colourful decorative lighting were fun to write for example, even though they might seem odd when over in Gallatin in Creme de la Creme eight years ago they were using carriages bumping around mountain paths, and access to electricity at all on the Isle of Teteriuk in Noblesse Oblige is patchy at best.

(The steam train coming to a stop too fast is on me though - it’s been ages since I rode on a steam train and I’m rusty on how exactly it feels. Hmmm, maybe “research reasons” would be an excuse to go on a day trip on one…)

I really enjoyed doing this interview and as anyone can see I get wordy when talking about writing and queerness…or writing at all…so if anyone has any further thoughts or questions about my work and Pride, please do post here!

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Hello! I really enjoyed reading through that interview. I’m a big fan of your work and of how actively helpful you are on the forums. As a new interactive fiction writer, I’ve learned a lot from both your games and your posts!

My first question is: which character archetype do you find the easiest to write, and which is the hardest?

My second question is a bit more personal as a writer. I’m currently working on my first IF project, and I’ve found myself wrestling with the balance between sticking to an original creative vision and being open to new possibilities. There have been aspects of the project that I initially felt very strongly about, but as I’ve spent more time writing, I’ve started to really enjoy imagining different approaches and directions for the story.

How do you tell the difference between abandoning a creative vision and allowing that vision to evolve? Have you ever had a major design or story decision that you strongly believed in at first, but later changed your mind about because the new direction simply felt more exciting or right for the project?

Oops, that’s more than two questions. Thank you, and I look forward to your response!

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Honor Bound is so good. It actually may be my favorite of your games, which was unexpected for me, since I was also kind of tired of the boarding school settings. But being able to play as a 40-something wounded veteran (being one myself) was so refreshing, being able to handle things as an adult in such a setting. (I say as my own IF story I’m writing has a teen player and teen characters!)

I’m looking forward to The Earth Has Teeth.

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Can’t wait for The Earth Has Teeth, Harris : ) It’s going to be a Day 1 purchase for me, for sure. It sure seems like a change in setting, though! I associate your work with a “cozyness.” What drew you to a more “hard” fantasy?

@bonbons Thank you so much for your lovely comments!

Hardest: sweet, nice characters. When characters have a lot of loyalty/protectiveness/steadiness, I find them harder to “reach” especially if their protectiveness manifests in a relatively healthy way. It’s not that I find steadiness boring by any means, but their lines don’t always jump out at me in the same way other personalities do. Asher in Royal Affairs, who’s generally cute and loyal, was hard work. But a lot of people really like them! (So do I, heh.)

Easiest: normally I say “annoying characters” to this question, which is still true. But I think even more so, is when a character has a really strong sense of themselves that’s inaccurate. That character who’s convinced that they’re the most normal in the room. Or that they’re fundamentally unloveable. Or that they’re really in control of their emotions. The friction between their perception and reality, and how that makes them behave, is delicious to me.

Once I start writing, the fundamentals generally hold firm but that’s related to the CoG process where I go through a few iterations of the setting/plot before getting starting with writing which makes things feel pretty solid. At that stage, things do change a lot.

Sometimes plots will change a bunch while I’m writing, though - initially the lategame Royal Affairs storyline was different but when I came to write it, I realised my idea didn’t match how reality and motivation worked! And on a smaller scale, Raffi’s storyline in Honor Bound went through several different iterations before I got to writing.

In general, if I need to move away from something I’ve planned it’s usually after a few attempts to make it make sense, and I have a sense of reluctance about implementing it. That’s what happened with Raffi - I found myself kicking the can down the road for a couple of chapters saying “I’ll put it in next chapter where there’s room”, and then realised I wanted to do something else. Figuring out the something-else is often annoying at that point, but I’ll know when it’s right because I’ll have a sense of relief!

When I’m making those kinds of decisions, I find it useful to keep in mind what’s most important to the game’s themes. So Creme de la Creme was always themed around social-tension, low-violence, ambition vs sincerity, and if I was deciding whether or not to add something in or take it out, I could think about how/whether it served the themes and whether scope would allow it. (I still yearn for a parents’ day sequence which I wanted to include but just had no space/time for it. One day maybe!)

That means so much, I’m really touched by this :smiling_face_with_three_hearts: Thank you!

Ahhh thank you! I’ve been reading more horror the last couple of years, and my roots are in fantasy, often of a dark variety. Blood Money is on the broody fantasy end of things, and ten years ago or so I loved making this Twine game, Heretic Dreams, which has some Earth Has Teeth DNA in it. And even before that, I was noodling around with unfinished novels about magic storms, plagues, and little rural towns trying to survive. I also have a real thing for wide open spaces! (Writing the Honor Bound landscapes clearly wasn’t enough… I needed more!)

The original idea for The Earth Has Teeth actually came from a few years ago, around the time I came up with Royal Affairs. It was more about town management, but when I came across it in my old files and took another look, I dusted it off, changed it up and developed it into something very different. I’d been writing in the Creme de la Creme setting for quite a few years and I wanted to explore something different to avoid feeling stagnant - the ideas I had for the Creme setting didn’t quite grab me enough and I really didn’t want to end up churning out a project for the sake of it because I’d hate that and so would players.*

About cosiness, I think there’s a lot of space for cosiness amid horror and darkness. The contrast can be a lot of fun! The Earth Has Teeth is a LOT more violent and gory than the Creme series of course, and the characters have suffered a lot of losses. But amid tension and peril, there’s potential for connection and comfort as well. Characters will have the chance to bond at campfires, huddle in safety or help communities regrow. There’s just a lot of danger as well.

(I am listening to Miracle Workshop from the Pathologic 2 soundtrack as I write this reply, which exemplifies that cosy-within-the-foreboding-darkness feel for me!)

*ironically, now that I’ve been writing The Earth Has Teeth and an unannounced project for a while, I now have ideas that feel more solid for another Creme series game so it goes to show that letting something lie fallow for a bit at the right time can be the best thing for it!

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By the way, my recommendations in this interview were on the serious side; I forgot the very charming cis/trans M/M Christmas romcom book by Lizzie Huxley-Jones called Under the Mistletoe With You. It’s frothy and funny as the best romcoms are, but has a lot of grounded real emotion and heart as well. I loved it a lot.

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I want to engage more of the Creme de la Creme universe if you decide to go back on another sequel, or maybe a spinoff of it! :smiley:

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Thank you! I think it’s likely that I will in the future, I have a lot of ideas and there’s plenty of potential that I’ve not explored yet.

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This is so well-put and such a familiar feeling.

It sounds so enticing when you describe it this way. Maybe it’s my long history of fanfic, or maybe it’s all the dark-cozy games I’ve been playing/looking forward to, but I have a feeling I’m going to love TEHT.

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That’s so lovely to hear, I’m really glad you’re looking forward to it! I realise I’m a big fan of campfires, despite the fact that I don’t get to savour them in real life much. (another research excuse, maybe!)

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Great stuff to read without a doubt one of the interviews I’ve been looking forward to since the topic was breached, your trilogy of games is amazing Harris as you know I love it with so much worldbuilding and characters that stick with you, Royal Affairs might yet my my all time favorite COG alongside the legendary Sixth Grade Detective the balancing with stats and plurality of options we got from romance to deciding the fate of the realm was ever so engaging and unforgettable, cheers for Javi and Dominique and throuple you could saddle the MC in, Honor Bound too was an exciting change of pace seeing the Republic we once visited as the royal MC through what seemed to be the eyes of a stranger was something the new protagonist being older clearly playing an important role too, as ever as expectant to see what’s next for the game world? What tale will we explore next? How will our choices in Honor Bound influence the next narrative? Thank you for your work and the interview dear friend, getting a peel inside the writer’s mind is always worth it!

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Thank you so much for your kind comments, I’m so glad that Royal Affairs has a place in your heart!

I don’t know what will come next, but I’m excited to find out sometime :grinning_face_with_smiling_eyes: I have a lot of ideas for potential future stories without concrete plans at the moment which is quite a nice, freeing place to be at.

I have a couple of ideas that are more developed, and one that I particularly like currently, but things will likely change a lot between now and whenever I am thinking about my next project! Between The Earth Has Teeth and the unannounced thing, as well as some non CoG stuff that I’m doing at the same time, it will be a little while before I set anything down for certain. (Though I’m thinking about making a short outline for the one I like best to get it out of my head, and so I can return to it if and when I want to develop it further.)

I won’t share anything too detailed at this point because it’s very up in the air and I wouldn’t want to get people excited about a concept that doesn’t go forward… but I don’t feel finished with this setting and there’s lots to explore!

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That’s very great to hear! As long as you keep exploring new ideas and possibilities our interest as readers will never fade, creative is always rewarded with deserved appreciation after all, whatever comes I will be keeping an eye, stick to doing what you love and all of us will feel it through your words and narrative!

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