Ashenmaw - Dragons of Marrowoods (WIP) (Dragon Fantasy) (Minor Bugfix 01/08/26 77k total, 32k per read)

Well there you have it.^^

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Also hope this helps a bit.^^

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a lot :heart:

I agree with this. I don’t mind longer scenes provided they are relevant or interesting. Lore dumps through exposition aren’t the best method to reveal information. There’s a golden rule in writing called “show, don’t tell”;

[…] allow the reader to experience the story through actions, words, subtext, thoughts, senses, and feelings rather than through the author’s exposition, summarization, and description. - Wiki

Any lore that adds context (but isn’t necessarily relevant), can always be added to a Codex for the player to read at their own discretion, if they so desire. Though I would still keep it concise to avoid inflating the word count too much with side-stuff.

The best series reveal information as the story develops to retain some sense of mystery and progression, and to allow the reader to digest what they see.

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As for the museum:

The plan now is this:

Upon first playthrough you ought to read through all the descriptions, but in consecutive plays you’ll be able to skip things.

See above for the overhauled version of Chakythinos’s introduction to get an idea :3

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Lol no cuteness stat is gonna work for the winter welp since it will overflow that even Ashenmaw will pause. MC acting like an adult and understands some complex topics yet not knowing what a banana is cute and hilarious

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End of Month Status Update

My dear little winter whelps

Another month, another Status Update.

First of:

Thank you all for your continued support and feedback, it means so much <3

Reworking the Gods’ introduction is going quite well, which should also increase the overall wordcount quite a bit.

And for those wondering, the plan concerning that interlude is the following:

Upon first playthrough you’ll have to read through all the introductions, in subsequent plays you’ll be able to skip to which Gods you are most interested in directly. There will be an overview in the stats.

After this there’ll be a quick visit to the library, where Kassias (I know, I’m sorry) will give you a basic run down of the various races on Sildrys, or rather those that’ll be available as a mortal guise down the line.

Other plans include a ‘personality’ system additionally to the basic personality stats that will have an impact on how you react to certain scenes/dialogues (like Phyron’s animosities going over your head entirely). This will take quite some work. We’ll see.

So, if you have questions, suggestions or general feedback, drop us an ask :dragon:

And update on IRL stuff.

Funding for a new computer (for proper art, writing and gaming streams) is at 365/2500 (that’s comp with new furniture, no use in doing streams shrimping over a coffeetable for several hours). Thanks everyone who helped out so far. Also, everyone who has chipped in will get their promised art as soon as I do have the new comp.

<3 :dragon:

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A meeting with Kassias oh boy. Rip blue and black whelps. I hope we can throw barbs at him even if we get punished later for disrespect. I look forward to getting our mortal forms so the trade off is worth it. I doubt he even acknowledge his own welp sadly. That one really needs some love.

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I am not a welp young queen. Or have you forgotten about the dragon of time?

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Which they don’t have on Sildrys (unless Padamonos is up to hitherto unknown shenanigans somehow)

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Oooh I like the idea of a personality system a lot! It certainly helps with making the character stand out from playthrough to playthrough, and is one of those details I love seeing in IFs.

My question in this case would be, is there a plan to include some potential reactions to when MC acts unlike their set personality? For example, a usually stoic MC suddenly having an outburst of emotions, or an outgoing MC being shy all of the sudden. I understand that it can be a hassle to code for, so completely understandable if something like this is not going to be included, but I’m curious nonetheless

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I will certainly try.

I think the easiest way to approach this might be letting the player gather a bunch of personality traits as usual and then see about choosing a core personality based on those stats.

I’ll see what I can do

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This idea is great instead of just a preset personality we can get one based on the personality stats which get locked some point which can the reaction u want for this scenario. It’s still a bit early through for a fully developed personality for whelps right now but it’s good for down the line.

“Whatever depravities are you teaching the child, Padamonos?” someone calls, quite angrily, and you turn to find Kassias arriving with Sarimyne, Alerhon and Vaelias in tow.

new bit if kassias arrives when you are learning about the Deity of Mortal desires. Should I go as far as to actually have him say ‘my child’ when you’re a red dragon?

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For Kassias to refer the red whelp as “my child”? Do it. (i also want to know if there will be flavor text for the whelp’s thoughts on it too)

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I’m really on edge. It does feel a little early, unless the whelp perceives it/recognizes it, even, as Kassias ‘claiming his property’

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Maybe but he will probably barely acknowledge the whelps existence so he might be bitter or indifferent. We really didn’t get much of an impression of him despite being petty earlier and anger at our existence but that is understandable since nothing can be about that monster even if he’s being a cold prick about it. People in this game can really hold a grudge

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Ive seen that integrated well in other games before so thats a possibility!

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Can you name some? I haven’t encountered it in those i’ve played.

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An example I can think of is Dragon Kin (WIP) by Dubs3. At some point (early) in the story, the player can choose what kind of personality they want for their MC, like genuine, sarcastic, cynical etc.

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