April 2024's Writer Support Thread

I haven’t really worked on anything ChoiceScript in some time, but I’m planning on starting up a project I’ve been doing the worldbuilding on for over 7 years. There’s a 50/50 chance it’ll be IF or a VN. We haven’t decided, yet.

I’m also working on SEPULCHRAL, a Greek mythology reader-insert involving Hades and defying death, itself. It’s not particularly interactive, so not sure if here’s the right place to talk about it, but I’m writing it regardless.

I’ve been using the free trial of Plottr - I think I’m going to get the full version for $39 for a year, because it has been lifesaving. I’ve never planned a story so easily in my life, and I’ve been writing for 20+ years.

What’s everyone’s favorite planning method? I do a happy medium between the Snowflake method and seat of my pantsing.

9 Likes

Somehow my chapters keep getting longer. :thinking:

I don’t think this is necessarily scope creep, but maybe I’m kidding myself? I think it’s perhaps because I’m accepting that I’m using chapters as an organisational tool rather than a word counting exercise and hence being happier to truncate my demo releases within chapters rather than at the end.

Anyway my April goal is to make progress on some real life stuff like applying for residency in this country and seeing if I can land a part time job, but balancing that with maintaining pace and helping my wife with her new job. It’s been a difference to our rhythm and I can’t lie, that’s altered my writing set up. But you know, I want to be a supportive partner and give her all the help I can, and that’s fine. :slight_smile:

Writing goal for me is to finish Villain Juice! chapter 6 and get into chapter 7. I’m really happy with the first part of the sixth chapter, had a couple of my favourite moments so far.

8 Likes

I believe that a writer, whatever they write, can benefit from this thread, so everyone is welcome (and encouraged) to participate. Because the focus is IF on this forum, the focus of the thread itself skews to IF-writing, but in no way, shape, or form is the thread meant to be limited to IF.

Both of your mentioned projects look interesting to me.

I don’t think my method has an official name to it, but it is an outlining-revisionist method that roughly adheres to the 5-act structure often used in writing.

7 Likes

Thank you! The Hades story, in particular, is one that’s near and dear to my heart at the moment. It’s the first foray into original fiction I’ve done in probably the last two years, lol. I’m aiming for it to be about 30,000-50,000 words, with each chapter longer than the last. The first chapter falls just short of 2,000 words, and I’m already working on the next installment.

My goal is to have the entire thing, all 5 chapters, finished by my birthday towards the end of this month.

The other story is a dating sim I’ve been planning with one of my best friends for 7 years. It’s going to likely be, on the conservative side of things, 500,000 words and fully interactive. I’m aiming to get at least 10,000 words for that done by the first of May, even if it’s just background world-building stuff that never makes it into the final game.

Neat! I almost never outline. I write a synopsis and build off of that. I also try to follow the Seinfeld method of writing every single day, even if I feel like the writing sucks.

I’d also like an invite to the writing support group @Robd5822, if you don’t mind :slight_smile: I’m always down to support other writers and be supported in turn :smiley:

4 Likes

Sorry if this sounds too nitpicky, but… VN is IF, if it has choices (so if it’s not a kinetic novel), at least by some definitions. (Researching interactive fiction for my master’s thesis, sorry :sweat_smile:)

Trying to find one, since branching narratives are just too much without, but I’m mostly a pantser.

3 Likes

You’re not wrong. All VNs are IF, but not all IF is a VN, hence the differentiation.

Pantsing can create some of the most surprising and engaging stories, but I find it also creates a lot of plotholes, especially with branching narratives. Scrivener or Plottr might help you organize your thoughts when doing so.

2 Likes

I tried Plottr (mostly to pull the story templates, but anyway). I find it horrible and rather just draw a flowchart.

2 Likes

When writing a linear novel, my current planning process is what I’m calling orienteering. It is basically a planner’s version of flashlighting.

Basically, I worldbuild, create characters, and develop the overall shape of the world, major landmarks (key scenes, moments, or realizations), and the route I want to take. I do not plan every plot point or scene. Instead, I have a few paragraphs summarizing everything. Then, I divide that long route into small chunks (think days of travel) and I plan out one chunk at a time. I figure out which scenes need to happen in that chunk to get me from start of the chunk to its end. I use my map (the paragraph summaries and everything else) to guide me. Sometimes, while writing, I’ll realize of an interesting alternative route or I’ll notice an unexpected landmark, etc. The journey changes from my expectations, but I still reach my eventual destination.

For IF, what I’ve done is identify my plots. For my main plot, I listed out around 8 to 10 realizations the player / character needed to have. I’ve distributed those across the chapters. Then, for each side plot, I listed out the problem, potential solutions, and key scenes for each. The side plots also shape the world, giving more shape to the chapters. Even if you don’t engage with the political plot, the politics are still happening.

I’ve also decided to try a learn-explore-act system of scenes (described here). I’m using these scene types to create buckets more or less. So, when I reach chapter 3, I know I need an explore beat for the shadow plot and a learn beat for the guild plot. Etc. I’ve not detailed what those scenes should be. I’ll fill the buckets when I reach them.

Ultimately I’ve learned that I need a structure that allows a lot of flexibility and I do best when I can define the parameters/etc ahead of time, but fill in all the details as I go. Plus, I like having the ability to change parameters as needed, though I rarely change where I’m ultimately going.

9 Likes

I’ve been given another provisional date of the 17th April but that is if I manage to shift my cough and sore throat and get my voice back by next week.

Given how I’ve been feeling, I’ve focused on the revisions to the first two chapters, specifically the stats and their increases.

I played through the demo a few days ago, and some of the stats were higher than I expected, so I revised them.

Now, each of the main stats has two chances at increasing the stat per chapter, although I feel like I still need to revise it more.

12 Likes

Well, it wouldn’t hurt to say this… but I received the royalty statements re: Falrika the Alchemist for February and March. While I did fairly well in February, March was a different story. I received zero, zilch, and zipall. But this shouldn’t dishearten me, right? Even as I plan to write for Heart’s Choice and make the first-ever M/F IF game.

8 Likes

We all got blank March statements this month. They went out on accident with the Feb statements. That was a glitch as CoG is switching to new software. March royalty data won’t be available until next month, so don’t feel disheartened as that was a simple mistake. You can always check the royalties forum thread for published authors for info on statements.

Also, how cool that you’re planning a M/F romance IF! What genre?

7 Likes

It will be a contemporary magical-realist game, much in the vein of anything created by Key/Visual Arts (Kanon, Air, Clannad, Summer Pockets).

2 Likes

Hm, this month I will probably be very busy due to personal issues, so I am not sure if I can finish updating TLR. So there will be no hard requirement- but I will be very happy if I manage to finish Part I of Act 2.

As for the hobby project, the prologue is almost done, but I probably won’t touch it again until May. Hopefully I will get it up by June! The banner I made for that project is awesome and I can’t wait to share.

6 Likes

o.o I feel like there’s been at least a couple male/female pairings in IF games? Or… am I missing what this actually means?

Also, I’m sorry to hear about your royalty statements.


I have taken a much needed mental health day after two whole weeks of not skipping any of my shifts. My little neurodivergent brain is already thanking me for it, although my anxiety isn’t.

That said, it gives me a lil extra time to get some work on my game done. So that’s good. Wish I could’ve slept in tho.

5 Likes

Hey, everyone!

It has been a whirlwind week of development for Once in a Lifetime.

To recap:

  • I succeeded in the first full implementation of a newly refactored dynamic character generation system, currently capable of generating the player’s immediate family. This generates Names, Birthdays, Nationalities, Cities, Hair Styles/Colors, Skin Colors, Eye Colors, Facial hair types, and more.
  • Implemented the V1 relationship interface in full for immediate family members, displaying the above-generated information, including a dynamic closeness variable that determines how close the Player is to that specific family member.
  • Completely linked up date and time advancement, and created an initial interface that shows the Major Events of the last month.
  • Created an initial interface that showcases some upfront details for the Player.
  • Altered Attributes to remove Mood & Health as they are now directly set to 100 at game start (didn’t make sense to be an affectable variable).
  • Added Disease to a key variable interface for future effect.
  • Began creating the official transition master process. This process will calculate everything that needs to be processed after each individual month.
  • As part of the transition master process, I have completed the transitions of months and years, aging up all family members and the player, calculation of health loss weighed against current diseases (for once they’re added), and degradation of relationship closeness based upon the existing closeness to family members as time goes on. (Yes, you will need to maintain your relationships!)

For the coming week, my goals are to:

  • Completely finish the master transition process up to content planned for Update Zero: Beginnings.
  • Begin implementing major events for the first 10 years of life.
  • Begin mapping out and starting implementation of the Education system.

It has been absolutely insane just how much has actually come to life. Interfaces are a heavy work-in-progress and I can only construct so much for UI with ChoiceScript, so please bare with me. That said, I’ve attached an image below of the main interface in a WiP format! Take into account this image is zoomed out so I could show the whole thing in a single screen!

Thanks a ton for the support.

:slight_smile:

Image Inside!

EDIT: The unknown is due to a testing mode that does not have a name inserted, but would function normally in proper gameplay. :slight_smile:

4 Likes

I believe he was referring to Heart’s Choice specifically. Far as I know there has not been any M/F games on that Label.

@Zaxwlyde I’ve been closely following your work since you started Estheria. (I do hope that hasn’t been side-lined by the way.) And I just have to say that the amount of work you put into code and mechanics is honestly insane. Why the hell aren’t you out working for NASA or curing cancer or something? :joy:

But really, it just makes me feel silly juggling my 100ish temporary variables in each rewind section that I code. Things frequently slip through the cracks, and I have constant PTSD from the “Disappearing Knife” incident. I do not envy you bug testing your code.

Speaking of my own code, I have begun considering if I should stop splitting each Chapter into 3 parts. The files themselves are structed in 3 parts.
[(Mostly linear choices > The rewind section where you can rewind time multiple times > Another linear choice section.)]
But I have been considering waiting until the full chapter is complete before releasing it. Up till now, I have been releasing each separate part as they are complete. Does anyone have any thoughts on this? Do you prefer waiting until a chapter or segment is fully complete before releasing, or is my own approach ok?

2 Likes

I’ve finished my revisions to Chapters One and Two of Daemonglass. I can focus on planning Chapter Three now.

9 Likes

Thank you so much, Leila!

Estheria is in a very snail-pace development right now. I just… needed a writing break and the coding/minimal writing of events here allows a lower-level writing that hasn’t sapped my energy nearly as much. That said, Update 1 despite at a snail’s pace is coming along.

In terms of code, OiaL is definitely flying through, haha. Especially mechanically!

Being honest with you, I think that depending on how you structure and map your narrative - it’s best to release them once complete.

Otherwise, if you change something in the narrative along the way, you’d have to retcon another part of the chapter’s content that you already released and others experienced. That can not only choke you narratively, but could disorient your readers on a re-read or if it contradicts what a prior part said.

Having the full thing is much more beneficial as you know the chapter is fully assembled and tells that chapter’s piece of the story in as close to finality as you’ll get at that point.

2 Likes

I had some earlier musings on this, but in my view, chapters are about organisation. If you feel like there’s a satisfying update to be had with just one part of the chapter, then go ahead and release it!

Chapter completion is often a rather arbitrary line for progress. For me, it feels a ton better to check off the milestone that I made an update this month than to keep pushing until the end of the chapter, which may have meant no update for another three weeks. It also alleviates some pressure - I feel less of a need to rush towards the end of the chapter for the sake of having an update done, and can pace myself better in the latter half.

That said. Don’t update for the sake of updating. I’ve felt ok cutting updates into half chapters because there have been distinct points where a break felt like a decent stopping point. (arguably, that means this could have been two chapters rather than one, ohohoho). If you don’t have a clean break point, then it may be better to wait until the whole thing is done.

3 Likes

I am one of those that feels that waiting until you have a completed copy ready before sharing often leads to more productive engagement, but with that said:

If I were to release in parts, my goal would be to maximize the feedback potential.

As you present things, releasing a completed chapter seems like the best way to showcase your vision for that chapter, and would allow your readers to see where you were going with all the parts.

Now, if you are unsure about something and needed feedback on that issue, then I can see releasing the part involved, but apart from this scenario might do more harm than good because your readers do not see your entire whole chapter.

Internally, how you structure your files, that is a different matter and how you break down files should correspond to how you work on your project.

6 Likes