I would like the DLC, if I have the money for it.
The sites I go to complain mostly about the length of each route. They expected a longer game because of the 1 mil words but they didnât realize the word count includes all route. They also debated about of how too much is too much when it comes to choices that it sacrifices length. Most seem to not care about replayability, they just buy it play one route then never touch it again, and then complain online.
@Patrick_Cody02 I do not control pricing, and it depends on length and things. Looking at a 250k-length game, the price looks to be around ÂŁ5.80ish. Whatâs that, $7.50 US? I know it might not always match exact conversion rates for whatever local currency we use. Iâll let you know when the time comes.
I think I asked on Reddit, and most folks said they donât replay IFs, that most donât replay CRPG-type games in general, either. I will say the vast majority of feedback I have received has been positive to very positive. Proudly, I have even gotten some fantastic feedback from those who enjoyed exploring and playing through multiple paths. But yes, there have been negatives, too. Of the negatives, I think you pretty much summed up what those who didnât click with it have said, mostly.
Green Journey has a dynamic checkpoint system that tries to make it as easy as possible to hop back to an earlier point in your orcâs life to try another path. It is an open-worldish sandbox and is designed for replayability and exploration. It is definitely far more GAMEbook than BOOKgame.
As you say, some prefer more choices, some prefer fewer choices and a longer playthrough (the length of the game is not diminished by choice; the length of a playthrough is, for sure). I really seized onto the Choice part of Choice of Games, lol.
One of the beautiful things about Hosted Games is that we can try and make what we want with, to a degree, full creative freedom. Everythingâs a gamble. In the case of Green, which was a big risk and an even bigger task, it was worth it in terms of fulfilling a personal quest⊠but also in terms of reception and sales. It did better than I thought, considering it is a bit of an oddball among CoG and HG libraries. The follow-up will again be very choice-heavy, designed for replayability. I guess this is just âmy styleâ at the moment.
Cheers, Leon, for summing up some of the views.
Presenting the traditional Krogmas Orc. We also have a non-traditional Christmas elfling. Sera, when not rolling around with writhing shadow tentacles and when not squeaking at Vin and calling him âstupidâ, is a big fan of timely celebrations.
I wish Peace and Joy to all the residents of Earth and Krog Pile, to every human, elf, dwarf, halfling, orc, goblin and even to the unspeakable horrors of Abyssal realms.
Merry Christmas!!!
Just played the game and finished it - replayed it once, but if you count saving/loading to make alternate choices, or to not have sucky stats in childhood, probably 4+ playthroughs of content.
Overall very fun! I felt towards the beginning I had to deliberately be choosy with which stats - Strength and Presence - and then once you can get the potions to boost stats, all good. With friendly Dwarves and (canât recall how I got it, but always had enough loot except for city (but I had Dwarf friends) I could do pretty much anything. Having a great navy enabled many good options.
I didnât explore the demon options too much, but did try it out. Liked the Cyclops fight, final fight and epilogue. I did replay just the last bit to see how good / bad we could make our realm.
I havenât done an eat everything or shaman run, but done a conquer / ally with everyone run, and become a demon (and the only Demon God, which was very tricky to do!) run. I might play again a bit more, for a shaman run, or one where we dont become chief and be an adventurer. Overall very fun!
Orcsome that you visited the world of Krog Pile, had fun, and played through it a few times to explore. You have definitely earned your place among the orc legends.
Yes, an adventurer run is a different experience; if you donât get squished, you can go through the days of being an old git and raising a protege. Might be another sprinkling of fun!
Thanks for playing An Unexpectedly Green Journey and for leaving a comment. I hope you play the next game, set in Krog Pile, set over a 1,00 years later. It is still a WIP, but it is coming to the end.
Cheers!
I had an absolute blast (literally⊠I think) with my shaman run, Iâll need to try other paths later!
You decided to join the eloquent, jade gentlemen in the end!
Really happy you enjoyed it, oh great Green Prophet!
The shaman path is one of the unique paths, so I think you will have fun squeezing more juice from the gits if you decide to revisit and go down another road. The Green Emperor and Shaman paths are the meatiest, but there are plenty of surprises if you decide to just wander around as an aimless orc.
I did some wandering around before settling down! Rebuilt the boar riders, founded a city, conquered the dwarves, called forth divine punishment on an annoying ogre. And, of course, formed a Holy Krogan Orc Empire, and became a god. Good times.
I would take my hat off to you! But, as an orc, I will cleave off the top of a runtlingâs skull and present it as tribute for your achievements. ![]()
EDIT: No halflings were hurt during the composition of this response.
As an update, I played the Shaman path and it very much! Liked the whole running a city thing, and big change from other playthroughs where Cyclops were an enemy
Next one might be a standard boring orc (chores only run??) or an adventurer type spending most time away from tribe.
It is completely up to you, of course. An adventurer guild gives you a purpose. But, if you just want to wander and see what things turn up, with no general purpose except for exploration, wandering is perhaps more relaxing⊠You can start with a few tribe jobs and raiding, though when these get repetitive, you can perhaps just take on jobs all the way across the Royal Road, to Newshires and Grandardagrd. Some jobs are mundane, but some might surprise you (for example, you can enter a grub competition and create a famous dish, become a detective in a noble estate and join the crew of the worldâs first ever sky-ship).
Quite a few players have enjoyed the Adventurerâs Guild path, and a few even said it was their favourite, but all orcs are different.
There is also the arena⊠Which does have its own story (although there is a way to cheese the fights⊠But, if you do, just consider that your orc is that much of a badass!)
Big Belly is more of a semi-path since our gluttonous orc will die early from massive overconsumption. Wanderer, Arena, Adventurer and, indeed, a bits and bobs path all bring you to the old age segment, eventually⊠although a few different things can happen depending on what you have done with your life. And the old age path has a few different outcomes, depending on the state of our protégé.
Whatever you do, I just wish you fun and to make a bit of a mess of the world!
Just did another few playthroughs - whilst not grand adventures or endings of Godhood at all, the one where you do mostly OK in life, with monies and development fund to grow tribe in retirement, undermine Slappa and support your chosen young Orc is great and satisfying! As is winning all of the Arena, although I find high stat and spamming quick attack beats all (bar Troll and Stone Maiden!)
Shhh⊠You must keep secret how to conquer the arena! But if an orc knows, an orc knows.
I really like the âmundaneâ old git section. It could have been a bit boring, but adding your protĂ©gĂ© and continuing with the animosity between our MC and Slappa gave it a narrative pull. Plus, we get to see our big brute have to deal with life while he declines in physical prowess, though he can still go out with a measure of orcish glory and even pave the way for future greatness.
I mean, the fact that he hasnât died means heâs done better than most.
Really appreciate you playing through a good few times and commenting on it. I know many wonât see a lot, maybe most fo the game, but it warms my âorrible green heart when someone does. ![]()
One of my favorite moments that literally made me tear up alittle is when, you at at the start of your journey you save you buy that young noble women and free her and get her to safety. I would think she was extremely surprised about a orc showing her such kindness. I like how she decadeâs later still remembers you, for when you are a very old orc, you can send a letter to spend your remaining years in her land with your young one. And she greets you like an old friend. And when you pass she honors you buy giving you the traditional right of passage to the afterlife of an orc of your statger. I think it show the great amount of respect she has for you. The best part for me tho is at your bonfire funeral. The people you have met from all over the land come to pay their respects to you. For me it was my adventuring party, the green legion, the green tavern, the dark elves. To me this is my favorite part of the story because of how wholesome it is. How you touched people from all walks of life and races in your life and when they heard of your passing they would drop everything to pay their respects to their friend and share their story of you and how they met you and the adventures you went on.
Hi. @Parker_Barr
Mate, that was really lovely to read.
You know, I made a game which is mostly about being a violent green fellow stomping through the world. I forget that there are indeed times, particularly in the last throws of the dice, when we reach moments of poignancy, too. It means a lot that you found them and relished them.
I always thought it was important to give long-lived orcs a rewarding conclusion/epilogue, a chance to ponder over their lives and to show that the world will not easily forget them, even if they didnât choose the path of prophet or emperor. We do leave our mark, and not always in trails of gore.
Thanks for letting me know and for playing An Unexpectedly Green Journey.
I just liked the few moments in the story where your not the green emperor or the prophet. Your were just simply and orc who had some adventures made some friends and passed peacefully
I have one more question⊠Will Dadoo/Dadoodoo still provide the MC with his Dadoo Services if the MC goes on a Dark Path?
I have several ideas, but it might be minor ones. Do you know the Popular Pups that have trendy bones⊠This should have a subtle dialouge and reference to Dados and Dadooâs Doodahs that the MC might partake in the future if he has enough Loot. Also, how can pups have Dados very early? There should be a subtle reference to the popular pups the MC had grouped with, Dadoo/Dadoodoo should comment on that, with both MC as a Pup and as an Adult Orc when he visits the tent.
Like⊠âYou wonder if these kinds of orcs have Dados to show off that kind of bling and adornments?â, and as for the Dadoo part, it should be like this⊠âYou notice a black-stained orc eyeing you and the pups with bling with interest⊠You wonder if that orc has something to do with these pups?â
Then there are the indulgent pups who eat, drink, and share cooking tips a lot. If the MC groups with them, there should be subtle dialouge and reference to the Big Bellies and the Big Belly Path. There might be no stat bonuses for that one. (And it is hard for me to come up with good dialouge)
(This might not be my best work of a dialouge, what do you think? Maybe you can come up with better dialouge.)
(Did I already mention the both the Raider Grub and Dreg Team Dados for the MC to have? If not, then this is another idea I should mention. Oh⊠I should also mention that there should be Dados for the MC joining the Green Legion (Against Dwarves) and partaking in the battle againtst the Human Tribes) (I am exploring a lot of paths that can have potential Dados for the MC to get in the future)
I call the game an âorc life simulator/sandboxâ. To justify this, I needed a way for orcs to live a normal orc life and not get involved with all the epic nonsense that might get them killed. Although the Green Emperor is the canon route (which, if not our normal everyday orc, will be another), the non-epic paths and events take up more space in the game than the Green Prophet and Green Prophet paths combined. The ânormal orc life eventsâ add value to all the other choices because we are allowed to âchooseâ to become a legend, if we donât get killed, in a semi-sandbox game. (IMO)
Anyway, thanks!
Hi, loremaster!!!
I really like the idea of the popular pups getting âfadâ doodahs, a clique of poser bullies. Iâm sure they could get some, perhaps some cruder DIY-type doodahs.
Since I added the doodahs, you are certainly right in that adding flavour text commenting on the doodahss of others will increase immersion.
The Dark Path takes us away from the tribe, so no more doodahs.
All I can do right now is make notes. When/if I start on a DLC, I will focus on getting that right before adding a few embellishments to the base, but these suggestions are really helpful and give me something to work with.
If a future orc DLC is thief guild-orientated, we might get some more markings. Tats and stuff were/are very important in the criminal underworld after all.
I just wanted to give a friendly reminder Iâve played every possible playthrough. This game kept me awake too long as I minmaxed every playthrough. Only one I havenât been 100 percent at is adventurers guild cuz it was hard or broke my first time! Thanks so much for this game and Iâm excited to see a dlc!


